"Toy Wars - Cards" - Views: 195 · Hits: 195 - Type: Unlisted

These are the cards. I have their stats as (Attack, Health, Speed)

Brick Man - 50, 100, 10
At the start of each player’s turn, this card’s health is restored.


Brick House - 0, 200, 0
This card must be destroyed before any of your other brick cards can be attacked. (This card cannot be placed in the back row)


Brick Car - 50, 150, 70
Once per game, you can take 50 health off of this card and add 50 speed to it.


Brick Pooch - 50, 70, 50
If you have Brick Man on the field, this card gains 50 in every stat.


Brick Woman - 50, 125, 10
If this card and Brick Man are on the field, neither of these cards can be attacked.


Brick Son - 10, 75, 50
This card cannot be destroyed when Brick Man or Brick Woman are on the field.


Brick Daughter - 10, 75, 50
If a brick card is destroyed, after 2 turns, you can place it back on the field.


Stuffed Lion - 100, 75, 50
If this card is in your front row, all Brick cards on your opponents side of the field must be turned to the exhausted position and cannot be untapped until this card is destroyed.


Stuffed Zebra - 50, 75, 100
If this card is in your front row, all Tinker Toy cards on your opponents side of the field must be turned to the exhausted position and cannot be untapped until this card is destroyed.


Stuffed Hippo - 75, 125, 25
If this card is in your front row, all Army Man cards on your opponents side of the field must be turned to the exhausted position and cannot be untapped until this card is destroyed.


Stuffed Giraffe - 25, 100, 75
If this card is in your front row, all Form cards on your opponents side of the field must be turned to the exhausted position and cannot be untapped until this card is destroyed.


Stuffed Gorilla - 125, 50, 100
If this card is in your front row, all Stuffed cards on your opponents side of the field must be turned to the exhausted position and cannot be untapped until this card is destroyed.


Stuffed Wolf - 75, 25, 200
If this card is in your front row, no cards in the front row will be affected by assist cards until this card is destroyed.


Tinker Toy Drummer - 100, 75, 50
After this card attacks, you may change a toy on the field from the Exhausted position to the Ready position. (This can be used on either side)


Tinker Toy Trumpeter - 50, 75, 100
After this card attacks, you may change a toy on the field from the Ready position to the Exhausted position. (This can be used on either side)


Tinker Toy Pianist - 75, 100, 50
After this card attacks, you may discard this card and play Tinker Toy Drummer or Tinker Toy Trumpeter from your deck to the field. They can attack this turn.


Tinker Toy One-Man-Band - 100, 100, 100
After this card attacks, you can add 25 to one of this card’s stats. This card can only be played when Tinker Toy Drummer, Trumpeter, and Pianist are on the field. When they are, they may be discarded to play this card.


Army Man Infiltrator - 75, 75, 75
This card can attack the back row.


Army Man Bomber - 50, 50, 50
During your turn, you can destroy one card on both sides of the field once per turn.


Army Man Medic - 25, 100, 50
At the end of each players turn, Army Man cards on your side of the field gain their lost health back. The opponent must attack other Army Man cards before they may attack this one.


Army Man Commander - 75, 75, 75
This card gains 25 in every stat when another Army Man card uses their effect until the start of your next turn.


One-Man-Army - 200, 150, 0
No effect


Spinning Top - 25, 50, ?
This card wins a battle if it outspeeds. Before battle, roll a die. 1 = 75 speed, 2 = 100 speed, 3 = 125 speed, 4 = 150 speed, 5 = 175 speed, 6 = 200 speed


Form-Car - 50, 75, 100
Before battle, you can swap this cards Attack with it’s Speed.


Form-Truck - 100, 100, 50
Before battle, you can swap this cards Health with it’s Speed.


Form-Van - 75, 75, 75
Once per game, before battle, you can boost this cards stats by 25.


Form-Semi - 125, 125, 0
No effect


Form-Helicopter - 100, 0, 200
No effect


Form-Plane - 150, 0, 150
Before battle, you can swap this cards Health with it’s Speed.


Form-Tank - 200, 100, 0
Once per game, you can destroy this card to destroy any other card on the field.


Stuffed Zoo - Constant
Once per turn, you can play a Stuffed card from your deck to the field. (This card is destroyed after it’s effect is used 3 times)


Army Base - Constant
Once per turn, you can play an Army Man card from your deck to the field. (This card is destroyed after it’s effect is used 3 times)


Form-City - Constant
Once per turn, you can play a Form card from your deck to the field. (This card is destroyed after it’s effect is used 3 times)


Toy Box - Constant
Once per turn, you can swap a toy from the front row for a toy in your deck. This card can only be played in the front row.


Strip The Sewing - Quick
Choose a Stuffed card on the field. Destroy it.


Clean Up Time! - Quick
Discard one card from each players back row.


Put It Back! - Quick
During your first turn, you can use this card. Choose a toy that your opponent played during the Set-Up phase. That card is discarded.


Wind-Up - Quick
When a Tinker Toy card battles, you can play this card. That card gains 50 in their Speed stat.


De-Wind - Quick
When a Tinker Toy card battles, you can play this card. That card loses 50 in their Speed stat.


Clean Stitches - Quick
If a Stuffed card is destroyed, you can activate this card. That card goes to the back row instead of the discard pile.


Stepped On A Brick - Quick
You can activate this card when one of your Brick cards battle. The opponent card loses 50 health.


Re-Build - Quick
You can activate this card when one of your Brick cards are destroyed. Play that card in your back row.


If you have any questions about rulings, feel free to ask! My username is Wesinator24