"New Tower listings" - Views: 277 · Hits: 277 - Type: Unlisted

ds_grid_set(Tower_Stats, 0, 0, "Arrow Tower");//Name
ds_grid_set(Tower_Stats, 0, 1, "A basic tower for every Tower Mage's arsenal.");//Description
ds_grid_set(Tower_Stats, 0, 2, "");//Special
ds_grid_set(Tower_Stats, 0, 3, "The Arrow Tower is the smart one in these parts. It has a sharp mind and gets aces most of the time.");//Flavor Text
ds_grid_set(Tower_Stats, 0, 4, 10);//HPMax
ds_grid_set(Tower_Stats, 0, 5, 5);//Damage
ds_grid_set(Tower_Stats, 0, 6, 5);//Defense
ds_grid_set(Tower_Stats, 0, 7, 0.6);//Rate
ds_grid_set(Tower_Stats, 0, 8, 125);//Range
ds_grid_set(Tower_Stats, 0, 9, 1);//Type
ds_grid_set(Tower_Stats, 0, 10, 100);//Cost
ds_grid_set(Tower_Stats, 0, 11, 5);//Recharge Time

ds_grid_set(Tower_Stats, 1, 0, "Boulder Tower");//Name
ds_grid_set(Tower_Stats, 1, 1, "A heavy hitter dealing splash damage.");//Description
ds_grid_set(Tower_Stats, 1, 2, "");//Special
ds_grid_set(Tower_Stats, 1, 3, "This hard-headed tower is really rebellious. He is also dense when it comes to romance.");//Flavor Text
ds_grid_set(Tower_Stats, 1, 4, 10);//HPMax
ds_grid_set(Tower_Stats, 1, 5, 20);//Damage
ds_grid_set(Tower_Stats, 1, 6, 5);//Defense
ds_grid_set(Tower_Stats, 1, 7, 1.2);//Rate
ds_grid_set(Tower_Stats, 1, 8, 95);//Range
ds_grid_set(Tower_Stats, 1, 9, 10);//Type
ds_grid_set(Tower_Stats, 1, 10, 125);//Cost
ds_grid_set(Tower_Stats, 1, 11, 5);//Recharge Time

ds_grid_set(Tower_Stats, 2, 0, "Mana Tower");//Name
ds_grid_set(Tower_Stats, 2, 1, "Mana Towers spawn mysterious Mana Orbs.");//Description
ds_grid_set(Tower_Stats, 2, 2, "");//Special
ds_grid_set(Tower_Stats, 2, 3, "Scientists and Mages alike are still baffled on how this tower creates Mana Orbs. Even it doesn't know.");//Flavor Text
ds_grid_set(Tower_Stats, 2, 4, 10);//HPMax
ds_grid_set(Tower_Stats, 2, 5, 0);//Damage
ds_grid_set(Tower_Stats, 2, 6, 5);//Defense
ds_grid_set(Tower_Stats, 2, 7, 10);//Rate
ds_grid_set(Tower_Stats, 2, 8, 0);//Range
ds_grid_set(Tower_Stats, 2, 9, 0);//Type
ds_grid_set(Tower_Stats, 2, 10, 50);//Cost
ds_grid_set(Tower_Stats, 2, 11, 10);//Recharge Time

ds_grid_set(Tower_Stats, 3, 0, "Arcane Tower");//Name
ds_grid_set(Tower_Stats, 3, 1, "Arcane Towers shoot draining essences at foes.");//Description
ds_grid_set(Tower_Stats, 3, 2, "Drains enemy's HP by one for a limited time.");//Special
ds_grid_set(Tower_Stats, 3, 3, "Arcane Tower declares itself as one of the essentials. One day, it argued with its previous master when he said it was not doing its job. So it didn't help its master. It didn't end well though.");//Flavor Text
ds_grid_set(Tower_Stats, 3, 4, 10);//HPMax
ds_grid_set(Tower_Stats, 3, 5, 3);//Damage
ds_grid_set(Tower_Stats, 3, 6, 5);//Defense
ds_grid_set(Tower_Stats, 3, 7, 0.5);//Rate
ds_grid_set(Tower_Stats, 3, 8, 100);//Range
ds_grid_set(Tower_Stats, 3, 9, 13);//Type
ds_grid_set(Tower_Stats, 3, 10, 125);//Cost
ds_grid_set(Tower_Stats, 3, 11, 5);//Recharge Time

ds_grid_set(Tower_Stats, 4, 0, "Money Tower");//Name
ds_grid_set(Tower_Stats, 4, 1, "Money Towers generate gold coins.");//Description
ds_grid_set(Tower_Stats, 4, 2, "");//Special
ds_grid_set(Tower_Stats, 4, 3, "Money Towers are generally strict. It will not give out free money to anyone. It will only give coins during times of hardship.");//Flavor Text
ds_grid_set(Tower_Stats, 4, 4, 10);//HPMax
ds_grid_set(Tower_Stats, 4, 5, 0);//Damage
ds_grid_set(Tower_Stats, 4, 6, 5);//Defense
ds_grid_set(Tower_Stats, 4, 7, 10);//Rate
ds_grid_set(Tower_Stats, 4, 8, 0);//Range
ds_grid_set(Tower_Stats, 4, 9, 10);//Type
ds_grid_set(Tower_Stats, 4, 10, 100);//Cost
ds_grid_set(Tower_Stats, 4, 11, 15);//Recharge Time

ds_grid_set(Tower_Stats, 5, 0, "Guard Tower");//Name
ds_grid_set(Tower_Stats, 5, 1, "Guard Towers protect allies from projectiles.");//Description
ds_grid_set(Tower_Stats, 5, 2, "It attacks enemy projectiles first.");//Special
ds_grid_set(Tower_Stats, 5, 3, "Guard Towers are afraid of cannons. That's why it shoots at them. Others say it's a hypocrite but who minds anyway.");//Flavor Text
ds_grid_set(Tower_Stats, 5, 4, 10);//HPMax
ds_grid_set(Tower_Stats, 5, 5, 12);//Damage
ds_grid_set(Tower_Stats, 5, 6, 5);//Defense
ds_grid_set(Tower_Stats, 5, 7, 1);//Rate
ds_grid_set(Tower_Stats, 5, 8, 150);//Range
ds_grid_set(Tower_Stats, 5, 9, 1);//Type
ds_grid_set(Tower_Stats, 5, 10, 100);//Cost
ds_grid_set(Tower_Stats, 5, 11, 10);//Recharge Time

ds_grid_set(Tower_Stats, 6, 0, "Spirit Tower");//Name
ds_grid_set(Tower_Stats, 6, 1, "Spirit Towers shoot spirits that have a high chance to strike a soul.");//Description
ds_grid_set(Tower_Stats, 6, 2, "Has a very high critical hit ratio.");//Special
ds_grid_set(Tower_Stats, 6, 3, "Spirit Tower is one of the few towers also owned by the Reapers. It protects their estate from invaders, dead or alive!");//Flavor Text
ds_grid_set(Tower_Stats, 6, 4, 10);//HPMax
ds_grid_set(Tower_Stats, 6, 5, 8);//Damage
ds_grid_set(Tower_Stats, 6, 6, 5);//Defense
ds_grid_set(Tower_Stats, 6, 7, 0.6);//Rate
ds_grid_set(Tower_Stats, 6, 8, 125);//Range
ds_grid_set(Tower_Stats, 6, 9, 2);//Type
ds_grid_set(Tower_Stats, 6, 10, 200);//Cost
ds_grid_set(Tower_Stats, 6, 11, 15);//Recharge Time

ds_grid_set(Tower_Stats, 7, 0, "Frost Tower");//Name
ds_grid_set(Tower_Stats, 7, 1, "Frost Towers shoot freezing spirits at foes.");//Description
ds_grid_set(Tower_Stats, 7, 2, "Freezes enemies for a short time.");//Special
ds_grid_set(Tower_Stats, 7, 3, "People say that it and Spirit Tower were made at the same time. They say they're siblings. Frost Tower just shrugs coldly.");//Flavor Text
ds_grid_set(Tower_Stats, 7, 4, 10);//HPMax
ds_grid_set(Tower_Stats, 7, 5, 3);//Damage
ds_grid_set(Tower_Stats, 7, 6, 5);//Defense
ds_grid_set(Tower_Stats, 7, 7, 0.6);//Rate
ds_grid_set(Tower_Stats, 7, 8, 125);//Range
ds_grid_set(Tower_Stats, 7, 9, 6);//Type
ds_grid_set(Tower_Stats, 7, 10, 150);//Cost
ds_grid_set(Tower_Stats, 7, 11, 10);//Recharge Time

ds_grid_set(Tower_Stats, 8, 0, "Factory Tower beta");//Name
ds_grid_set(Tower_Stats, 8, 1, "Factory Towers are on its beta phase. It produces items that you have overtime. May malfunction.");//Description
ds_grid_set(Tower_Stats, 8, 2, "When it malfunctions, it will put the surrounding towers in stasis.");//Special
ds_grid_set(Tower_Stats, 8, 3, "Factory Tower v0.9.2016b is ready for use. Genera09)*&t50250239J   DWUR(QU$!%()(*)(KF)S&etewr ERROR 304! TEXT ERROR!");//Flavor Text
ds_grid_set(Tower_Stats, 8, 4, 10);//HPMax
ds_grid_set(Tower_Stats, 8, 5, 0);//Damage
ds_grid_set(Tower_Stats, 8, 6, 5);//Defense
ds_grid_set(Tower_Stats, 8, 7, 15);//Rate
ds_grid_set(Tower_Stats, 8, 8, 0);//Range
ds_grid_set(Tower_Stats, 8, 9, 1);//Type
ds_grid_set(Tower_Stats, 8, 10, 150);//Cost
ds_grid_set(Tower_Stats, 8, 11, 30);//Recharge Time

ds_grid_set(Tower_Stats, 9, 0, "Fire Tower");//Name
ds_grid_set(Tower_Stats, 9, 1, "Fire Towers shoot flaming balls at foes that deal burning damage.");//Description
ds_grid_set(Tower_Stats, 9, 2, "Burn drains HP by one and decreases attack and defense by 15% for a limited time.");//Special
ds_grid_set(Tower_Stats, 9, 3, "Fire Tower likes to do all sorts of fire-based activities BUT arsony.");//Flavor Text
ds_grid_set(Tower_Stats, 9, 4, 10);//HPMax
ds_grid_set(Tower_Stats, 9, 5, 10);//Damage
ds_grid_set(Tower_Stats, 9, 6, 5);//Defense
ds_grid_set(Tower_Stats, 9, 7, 1);//Rate
ds_grid_set(Tower_Stats, 9, 8, 150);//Range
ds_grid_set(Tower_Stats, 9, 9, 4);//Type
ds_grid_set(Tower_Stats, 9, 10, 350);//Cost
ds_grid_set(Tower_Stats, 9, 11, 20);//Recharge Time

ds_grid_set(Tower_Stats, 10, 0, "Water Tower");//Name
ds_grid_set(Tower_Stats, 10, 1, "Water Towers shoot jets of water at foes that slow them down.");//Description
ds_grid_set(Tower_Stats, 10, 2, "Slow halves the attack and movement speed.");//Special
ds_grid_set(Tower_Stats, 10, 3, "Water Tower likes to play pranks on its master. He manipulates water nearby when it is in a card form and makes its master wet while he's dreaming. It was hilarious.");//Flavor Text
ds_grid_set(Tower_Stats, 10, 4, 10);//HPMax
ds_grid_set(Tower_Stats, 10, 5, 5);//Damage
ds_grid_set(Tower_Stats, 10, 6, 5);//Defense
ds_grid_set(Tower_Stats, 10, 7, 1);//Rate
ds_grid_set(Tower_Stats, 10, 8, 150);//Range
ds_grid_set(Tower_Stats, 10, 9, 5);//Type
ds_grid_set(Tower_Stats, 10, 10, 350);//Cost
ds_grid_set(Tower_Stats, 10, 11, 20);//Recharge Time

ds_grid_set(Tower_Stats, 11, 0, "Leaf Tower");//Name
ds_grid_set(Tower_Stats, 11, 1, "Leaf Towers' leaves can break shields easily.");//Description
ds_grid_set(Tower_Stats, 11, 2, "Lowers the defensive power of shields.");//Special
ds_grid_set(Tower_Stats, 11, 3, "Leaf Tower likes nature so immensely. Do not ever bother calling him on Earth Day at all.");//Flavor Text
ds_grid_set(Tower_Stats, 11, 4, 10);//HPMax
ds_grid_set(Tower_Stats, 11, 5, 5);//Damage
ds_grid_set(Tower_Stats, 11, 6, 5);//Defense
ds_grid_set(Tower_Stats, 11, 7, 0.5);//Rate
ds_grid_set(Tower_Stats, 11, 8, 150);//Range
ds_grid_set(Tower_Stats, 11, 9, 8);//Type
ds_grid_set(Tower_Stats, 11, 10, 350);//Cost
ds_grid_set(Tower_Stats, 11, 11, 20);//Recharge Time

ds_grid_set(Tower_Stats, 12, 0, "Lightning Tower");//Name
ds_grid_set(Tower_Stats, 12, 1, "Lightning Towers zaps enemies with a stunning lightning strike.");//Description
ds_grid_set(Tower_Stats, 12, 2, "Stuns stops enemies for a moment.");//Special
ds_grid_set(Tower_Stats, 12, 3, "Every tower has to agree, he's actually a movie star! The movies that has him in it are always... STUNNING!");//Flavor Text
ds_grid_set(Tower_Stats, 12, 4, 10);//HPMax
ds_grid_set(Tower_Stats, 12, 5, 15);//Damage
ds_grid_set(Tower_Stats, 12, 6, 5);//Defense
ds_grid_set(Tower_Stats, 12, 7, 1.5);//Rate
ds_grid_set(Tower_Stats, 12, 8, 150);//Range
ds_grid_set(Tower_Stats, 12, 9, 7);//Type
ds_grid_set(Tower_Stats, 12, 10, 350);//Cost
ds_grid_set(Tower_Stats, 12, 11, 20);//Recharge Time

ds_grid_set(Tower_Stats, 13, 0, "Medusa Tower");//Name
ds_grid_set(Tower_Stats, 13, 1, "Medusa Towers gazes at enemies that will petrify");//Description
ds_grid_set(Tower_Stats, 13, 2, "Petrify stops enemies on its track for a good duration and turns them into Earth Attributes.");//Special
ds_grid_set(Tower_Stats, 13, 3, "Medusa Towers always try to catch Lightning Tower's attention. But she ended up not doing so because Lightning Tower was too stunning for her.");//Flavor Text
ds_grid_set(Tower_Stats, 13, 4, 10);//HPMax
ds_grid_set(Tower_Stats, 13, 5, 5);//Damage
ds_grid_set(Tower_Stats, 13, 6, 5);//Defense
ds_grid_set(Tower_Stats, 13, 7, 1);//Rate
ds_grid_set(Tower_Stats, 13, 8, 125);//Range
ds_grid_set(Tower_Stats, 13, 9, 12);//Type
ds_grid_set(Tower_Stats, 13, 10, 200);//Cost
ds_grid_set(Tower_Stats, 13, 11, 30);//Recharge Time

ds_grid_set(Tower_Stats, 14, 0, "Scout Tower");//Name
ds_grid_set(Tower_Stats, 14, 1, "A highly durable passive tower.");//Description
ds_grid_set(Tower_Stats, 14, 2, "");//Special
ds_grid_set(Tower_Stats, 14, 3, "Scout Towers like scouting but it hates being stationed at corners.");//Flavor Text
ds_grid_set(Tower_Stats, 14, 4, 50);//HPMax
ds_grid_set(Tower_Stats, 14, 5, 0);//Damage
ds_grid_set(Tower_Stats, 14, 6, 25);//Defense
ds_grid_set(Tower_Stats, 14, 7, 0);//Rate
ds_grid_set(Tower_Stats, 14, 8, 100);//Range
ds_grid_set(Tower_Stats, 14, 9, 0);//Type
ds_grid_set(Tower_Stats, 14, 10, 100);//Cost
ds_grid_set(Tower_Stats, 14, 11, 15);//Recharge Time

ds_grid_set(Tower_Stats, 15, 0, "Aura Tower");//Name
ds_grid_set(Tower_Stats, 15, 1, "Aura Towers are durable passive towers that emit a weakening aura around it.");//Description
ds_grid_set(Tower_Stats, 15, 2, "Emits a weakening aura that decrease enemies' defense by 25% when they pass. Will sleep to recharge.");//Special
ds_grid_set(Tower_Stats, 15, 3, "Aura Tower wishes to expand his aura capabilities but one already got a boosting aura.");//Flavor Text
ds_grid_set(Tower_Stats, 15, 4, 40);//HPMax
ds_grid_set(Tower_Stats, 15, 5, 0);//Damage
ds_grid_set(Tower_Stats, 15, 6, 20);//Defense
ds_grid_set(Tower_Stats, 15, 7, 20);//Rate
ds_grid_set(Tower_Stats, 15, 8, 50);//Range
ds_grid_set(Tower_Stats, 15, 9, 13);//Type
ds_grid_set(Tower_Stats, 15, 10, 275);//Cost
ds_grid_set(Tower_Stats, 15, 11, 20);//Recharge Time

ds_grid_set(Tower_Stats, 16, 0, "Artillery Tower");//Name
ds_grid_set(Tower_Stats, 16, 1, "A large, two-directional, ready-to-move tower.");//Description
ds_grid_set(Tower_Stats, 16, 2, "Shoots in two opposing directions. Can be moved to another place.");//Special
ds_grid_set(Tower_Stats, 16, 3, "Artillery Tower finds it hard for the other towers to understand him. He moves because he wanted a nice sun bath.");//Flavor Text
ds_grid_set(Tower_Stats, 16, 4, 50);//HPMax
ds_grid_set(Tower_Stats, 16, 5, 10);//Damage
ds_grid_set(Tower_Stats, 16, 6, 10);//Defense
ds_grid_set(Tower_Stats, 16, 7, 1);//Rate
ds_grid_set(Tower_Stats, 16, 8, 200);//Range
ds_grid_set(Tower_Stats, 16, 9, 1);//Type
ds_grid_set(Tower_Stats, 16, 10, 400);//Cost
ds_grid_set(Tower_Stats, 16, 11, 45);//Recharge Time

ds_grid_set(Tower_Stats, 17, 0, "Living Chaos Tower");//Name
ds_grid_set(Tower_Stats, 17, 1, "Living Chaos Towers are self-recovering towers that shoot chaos charges at foes dealing burning splash damage.");//Description
ds_grid_set(Tower_Stats, 17, 2, "Recovers health. Splash also burns.");//Special
ds_grid_set(Tower_Stats, 17, 3, "Tower Mage Fact: Living Chaos Towers are the only towers built through magic and genetic engineering on the 1400s. Do not question how.");//Flavor Text
ds_grid_set(Tower_Stats, 17, 4, 50);//HPMax
ds_grid_set(Tower_Stats, 17, 5, 25);//Damage
ds_grid_set(Tower_Stats, 17, 6, 10);//Defense
ds_grid_set(Tower_Stats, 17, 7, 3);//Rate
ds_grid_set(Tower_Stats, 17, 8, 300);//Range
ds_grid_set(Tower_Stats, 17, 9, 12);//Type
ds_grid_set(Tower_Stats, 17, 10, 500);//Cost
ds_grid_set(Tower_Stats, 17, 11, 60);//Recharge Time

ds_grid_set(Tower_Stats, 18, 0, "Chaos Tower");//Name
ds_grid_set(Tower_Stats, 18, 1, "Chaos Towers have a more powerful burning splash attack at a cost of self-recovery.");//Description
ds_grid_set(Tower_Stats, 18, 2, "Has a larger and more powerful burning splash damage. Cannot heal itself.");//Special
ds_grid_set(Tower_Stats, 18, 3, "'I find it hard to believe that Livi is my sibling!' says Chaos Tower, 'I mean... I'm not even part organic!'");//Flavor Text
ds_grid_set(Tower_Stats, 18, 4, 50);//HPMax
ds_grid_set(Tower_Stats, 18, 5, 45);//Damage
ds_grid_set(Tower_Stats, 18, 6, 10);//Defense
ds_grid_set(Tower_Stats, 18, 7, 3);//Rate
ds_grid_set(Tower_Stats, 18, 8, 300);//Range
ds_grid_set(Tower_Stats, 18, 9, 12);//Type
ds_grid_set(Tower_Stats, 18, 10, 750);//Cost
ds_grid_set(Tower_Stats, 18, 11, 60);//Recharge Time

ds_grid_set(Tower_Stats, 19, 0, "Booster Tower");//Name
ds_grid_set(Tower_Stats, 19, 1, "Booster Towers are durable passive towers that emit an empowering aura around it.");//Description
ds_grid_set(Tower_Stats, 19, 2, "Aura boosts towers' attack, defense, and attack (generating) speed by 15%.");//Special
ds_grid_set(Tower_Stats, 19, 3, "Booster Tower hates going out with friends. He always gets to be the bottom when they form a pile.");//Flavor Text
ds_grid_set(Tower_Stats, 19, 4, 40);//HPMax
ds_grid_set(Tower_Stats, 19, 5, 0);//Damage
ds_grid_set(Tower_Stats, 19, 6, 20);//Defense
ds_grid_set(Tower_Stats, 19, 7, 0);//Rate
ds_grid_set(Tower_Stats, 19, 8, 32);//Range
ds_grid_set(Tower_Stats, 19, 9, 13);//Type
ds_grid_set(Tower_Stats, 19, 10, 325);//Cost
ds_grid_set(Tower_Stats, 19, 11, 60);//Recharge Time

ds_grid_set(Tower_Stats, 20, 0, "Fountain Tower");//Name
ds_grid_set(Tower_Stats, 20, 1, "Fountain Towers give you varying quality Star Shards to grant your desires.");//Description
ds_grid_set(Tower_Stats, 20, 2, "Generates Star Shards of random value.");//Special
ds_grid_set(Tower_Stats, 20, 3, "Fountain Tower wishes to grant wishes but instead it became a utility fountain.");//Flavor Text
ds_grid_set(Tower_Stats, 20, 4, 10);//HPMax
ds_grid_set(Tower_Stats, 20, 5, 0);//Damage
ds_grid_set(Tower_Stats, 20, 6, 5);//Defense
ds_grid_set(Tower_Stats, 20, 7, 10);//Rate
ds_grid_set(Tower_Stats, 20, 8, 150);//Range
ds_grid_set(Tower_Stats, 20, 9, 5);//Type
ds_grid_set(Tower_Stats, 20, 10, 200);//Cost
ds_grid_set(Tower_Stats, 20, 11, 30);//Recharge Time

ds_grid_set(Tower_Stats, 21, 0, "Wind Tower");//Name
ds_grid_set(Tower_Stats, 21, 1, "Wind Towers damage a thickness of foes.");//Description
ds_grid_set(Tower_Stats, 21, 2, "Sharpened wind can damage multiple foes at a set distance.");//Special
ds_grid_set(Tower_Stats, 21, 3, "Other elemental towers find Wind Tower too free. Is he carefree or just an airhead?");//Flavor Text
ds_grid_set(Tower_Stats, 21, 4, 10);//HPMax
ds_grid_set(Tower_Stats, 21, 5, 5);//Damage
ds_grid_set(Tower_Stats, 21, 6, 5);//Defense
ds_grid_set(Tower_Stats, 21, 7, 1.25);//Rate
ds_grid_set(Tower_Stats, 21, 8, 150);//Range
ds_grid_set(Tower_Stats, 21, 9, 15);//Type
ds_grid_set(Tower_Stats, 21, 10, 350);//Cost
ds_grid_set(Tower_Stats, 21, 11, 20);//Recharge Time

ds_grid_set(Tower_Stats, 22, 0, "Laser Tower");//Name
ds_grid_set(Tower_Stats, 22, 1, "Laser Towers shoot a laser that reach really far.");//Description
ds_grid_set(Tower_Stats, 22, 2, "");//Special
ds_grid_set(Tower_Stats, 22, 3, "It and Ray Tower are good friends. They both share the same interests. They both like a guy that shoots laser through its eyes and another one that does the same except it's a bean.");//Flavor Text
ds_grid_set(Tower_Stats, 22, 4, 10);//HPMax
ds_grid_set(Tower_Stats, 22, 5, 10);//Damage
ds_grid_set(Tower_Stats, 22, 6, 5);//Defense
ds_grid_set(Tower_Stats, 22, 7, 0.75);//Rate
ds_grid_set(Tower_Stats, 22, 8, 75);//Range
ds_grid_set(Tower_Stats, 22, 9, 13);//Type
ds_grid_set(Tower_Stats, 22, 10, 200);//Cost
ds_grid_set(Tower_Stats, 22, 11, 45);//Recharge Time

ds_grid_set(Tower_Stats, 23, 0, "Torch Tower");//Name
ds_grid_set(Tower_Stats, 23, 1, "Torch Towers ignites foes nearby.");//Description
ds_grid_set(Tower_Stats, 23, 2, "Lights up an area.");//Special
ds_grid_set(Tower_Stats, 23, 3, "It had a hard time finding a job because he burns things up. Luckily, he was successful at a local pizzeria!");//Flavor Text
ds_grid_set(Tower_Stats, 23, 4, 10);//HPMax
ds_grid_set(Tower_Stats, 23, 5, 7);//Damage
ds_grid_set(Tower_Stats, 23, 6, 5);//Defense
ds_grid_set(Tower_Stats, 23, 7, 2);//Rate
ds_grid_set(Tower_Stats, 23, 8, 80);//Range
ds_grid_set(Tower_Stats, 23, 9, 4);//Type
ds_grid_set(Tower_Stats, 23, 10, 125);//Cost
ds_grid_set(Tower_Stats, 23, 11, 25);//Recharge Time

ds_grid_set(Tower_Stats, 24, 0, "Lighthouse Tower");//Name
ds_grid_set(Tower_Stats, 24, 1, "Lighthouse Towers are passive towers that detect invisible units and restores the illuminated tower's range.");//Description
ds_grid_set(Tower_Stats, 24, 2, "Lights up a huge area.");//Special
ds_grid_set(Tower_Stats, 24, 3, "Lighthouse Tower always wins a hide-and-seek competition. Nobody knows how it does it.");//Flavor Text
ds_grid_set(Tower_Stats, 24, 4, 10);//HPMax
ds_grid_set(Tower_Stats, 24, 5, 0);//Damage
ds_grid_set(Tower_Stats, 24, 6, 5);//Defense
ds_grid_set(Tower_Stats, 24, 7, 0);//Rate
ds_grid_set(Tower_Stats, 24, 8, 225);//Range
ds_grid_set(Tower_Stats, 24, 9, 13);//Type
ds_grid_set(Tower_Stats, 24, 10, 100);//Cost
ds_grid_set(Tower_Stats, 24, 11, 20);//Recharge Time

ds_grid_set(Tower_Stats, 25, 0, "Corrosive Tower");//Name
ds_grid_set(Tower_Stats, 25, 1, "Shoots out acidic blobs that emit poisonous fumes on impact.");//Description
ds_grid_set(Tower_Stats, 25, 2, "Creates a poisonous fume cloud that linger for a few seconds.");//Special
ds_grid_set(Tower_Stats, 25, 3, "It is a well known chemist, biologist, and an agriculturist!");//Flavor Text
ds_grid_set(Tower_Stats, 25, 4, 10);//HPMax
ds_grid_set(Tower_Stats, 25, 5, 15);//Damage
ds_grid_set(Tower_Stats, 25, 6, 5);//Defense
ds_grid_set(Tower_Stats, 25, 7, 2.5);//Rate
ds_grid_set(Tower_Stats, 25, 8, 125);//Range
ds_grid_set(Tower_Stats, 25, 9, 16);//Type
ds_grid_set(Tower_Stats, 25, 10, 300);//Cost
ds_grid_set(Tower_Stats, 25, 11, 60);//Recharge Time

ds_grid_set(Tower_Stats, 26, 0, "Zap Tower");//Name
ds_grid_set(Tower_Stats, 26, 1, "Zaps a searing laser to 5 targets.");//Description
ds_grid_set(Tower_Stats, 26, 2, "A zap causes burning damage. Instantly destroys enemy projectiles.");//Special
ds_grid_set(Tower_Stats, 26, 3, "'Pipipipip Pip Pewpipewpew!' says Zap Tower, 'Pipip. Pipew Pewpew. Pipipew Pipipip Pipip Pewpip Pewpewpip. Pewpew Pewpewpew Pipewpip Pipipip Pip. Pewpipewpip Pewpewpew Pewpipip Pip.' he adds. Nobody knows what he's saying.");//Flavor Text
ds_grid_set(Tower_Stats, 26, 4, 10);//HPMax
ds_grid_set(Tower_Stats, 26, 5, 30);//Damage
ds_grid_set(Tower_Stats, 26, 6, 5);//Defense
ds_grid_set(Tower_Stats, 26, 7, 4);//Rate
ds_grid_set(Tower_Stats, 26, 8, 150);//Range
ds_grid_set(Tower_Stats, 26, 9, 13);//Type
ds_grid_set(Tower_Stats, 26, 10, 400);//Cost
ds_grid_set(Tower_Stats, 26, 11, 20);//Recharge Time

ds_grid_set(Tower_Stats, 27, 0, "Pyramid Tower");//Name
ds_grid_set(Tower_Stats, 27, 1, "Pyramid Towers increase the chances of the enemies to drop resources, increases the drop yield, and renders all enemies susceptible to high damage.");//Description
ds_grid_set(Tower_Stats, 27, 2, "Renders nearby enemies' immunities and resistances as weaknesses.");//Special
ds_grid_set(Tower_Stats, 27, 3, "Pyramid Tower always claims they existed before any other tower known. They said they've been to the human world's Egypt and Aztec times. It might be true because the powers they have are said to be a 'curse' to those affected by them.");//Flavor Text
ds_grid_set(Tower_Stats, 27, 4, 10);//HPMax
ds_grid_set(Tower_Stats, 27, 5, 0);//Damage
ds_grid_set(Tower_Stats, 27, 6, 5);//Defense
ds_grid_set(Tower_Stats, 27, 7, 0);//Rate
ds_grid_set(Tower_Stats, 27, 8, 50);//Range
ds_grid_set(Tower_Stats, 27, 9, 10);//Type
ds_grid_set(Tower_Stats, 27, 10, 750);//Cost
ds_grid_set(Tower_Stats, 27, 11, 20);//Recharge Time

ds_grid_set(Tower_Stats, 28, 0, "Heart Tower");//Name
ds_grid_set(Tower_Stats, 28, 1, "Heart Towers increases the health of nearby towers. It also heals them.");//Description
ds_grid_set(Tower_Stats, 28, 2, "");//Special
ds_grid_set(Tower_Stats, 28, 3, "The Queen of Hearts made some tarts all on a summer day but the Heart Tower shaped the tarts into hearts to please everyone's day.");//Flavor Text
ds_grid_set(Tower_Stats, 28, 4, 35);//HPMax
ds_grid_set(Tower_Stats, 28, 5, 0);//Damage
ds_grid_set(Tower_Stats, 28, 6, 5);//Defense
ds_grid_set(Tower_Stats, 28, 7, 0);//Rate
ds_grid_set(Tower_Stats, 28, 8, 48);//Range
ds_grid_set(Tower_Stats, 28, 9, 1);//Type
ds_grid_set(Tower_Stats, 28, 10, 250);//Cost
ds_grid_set(Tower_Stats, 28, 11, 20);//Recharge Time

ds_grid_set(Tower_Stats, 29, 0, "Soul Tower");//Name
ds_grid_set(Tower_Stats, 29, 1, "Soul Towers create soul energy at the place where the enemy is defeated.");//Description
ds_grid_set(Tower_Stats, 29, 2, "Soul energy can be collected for 5 Mana or be left there to explode dealing massive damage.");//Special
ds_grid_set(Tower_Stats, 29, 3, "Soul Tower might be philosophical. 'What are SOULS? What are they made of? Is reality we speak even real? Are we even real or just objects for someone to play with?'");//Flavor Text
ds_grid_set(Tower_Stats, 29, 4, 10);//HPMax
ds_grid_set(Tower_Stats, 29, 5, 15);//Damage
ds_grid_set(Tower_Stats, 29, 6, 5);//Defense
ds_grid_set(Tower_Stats, 29, 7, 0.6);//Rate
ds_grid_set(Tower_Stats, 29, 8, 125);//Range
ds_grid_set(Tower_Stats, 29, 9, 13);//Type
ds_grid_set(Tower_Stats, 29, 10, 250);//Cost
ds_grid_set(Tower_Stats, 29, 11, 20);//Recharge Time

ds_grid_set(Tower_Stats, 30, 0, "Sweep Tower");//Name
ds_grid_set(Tower_Stats, 30, 1, "Sweep Towers create a pushing forcefield to eliminate enemies.");//Description
ds_grid_set(Tower_Stats, 30, 2, "Sweeps enemies away from the map that are in its range.");//Special
ds_grid_set(Tower_Stats, 30, 3, "Sweep Tower used its sweeping attack to defeat the thieves. They have blasted off again. The goods were returned. That's Sweep Tower.");//Flavor Text
ds_grid_set(Tower_Stats, 30, 4, 10);//HPMax
ds_grid_set(Tower_Stats, 30, 5, 0);//Damage
ds_grid_set(Tower_Stats, 30, 6, 5);//Defense
ds_grid_set(Tower_Stats, 30, 7, 10);//Rate
ds_grid_set(Tower_Stats, 30, 8, 75);//Range
ds_grid_set(Tower_Stats, 30, 9, 1);//Type
ds_grid_set(Tower_Stats, 30, 10, 1000);//Cost
ds_grid_set(Tower_Stats, 30, 11, 60);//Recharge Time

ds_grid_set(Tower_Stats, 31, 0, "Platform Tower");//Name
ds_grid_set(Tower_Stats, 31, 1, "Platform Towers are short-ranged shooters that provide a space for non-aquatic towers.");//Description
ds_grid_set(Tower_Stats, 31, 2, "Allows you to summon non-aquatic towers on shallow water.");//Special
ds_grid_set(Tower_Stats, 31, 3, "They enjoy playing video games. They prefer the jumping kind with hedgehogs, plumbers, and a strange creature with disembodied body parts. Don't talk about the rabbits it comes with because they hate it.");//Flavor Text
ds_grid_set(Tower_Stats, 31, 4, 10);//HPMax
ds_grid_set(Tower_Stats, 31, 5, 5);//Damage
ds_grid_set(Tower_Stats, 31, 6, 5);//Defense
ds_grid_set(Tower_Stats, 31, 7, 0.6);//Rate
ds_grid_set(Tower_Stats, 31, 8, 75);//Range
ds_grid_set(Tower_Stats, 31, 9, 0);//Type
ds_grid_set(Tower_Stats, 31, 10, 50);//Cost
ds_grid_set(Tower_Stats, 31, 11, 10);//Recharge Time

ds_grid_set(Tower_Stats, 32, 0, "Shock Tower");//Name
ds_grid_set(Tower_Stats, 32, 1, "Shock Towers are amphibious towers that create a powerful shockwave which has a different effect depending on where the enemies are.");//Description
ds_grid_set(Tower_Stats, 32, 2, "Stuns enemies that are on the ground but slows them if they're on water.");//Special
ds_grid_set(Tower_Stats, 32, 3, "This will come as a shock but Lightning Tower is his twin.");//Flavor Text
ds_grid_set(Tower_Stats, 32, 4, 10);//HPMax
ds_grid_set(Tower_Stats, 32, 5, 25);//Damage
ds_grid_set(Tower_Stats, 32, 6, 15);//Defense
ds_grid_set(Tower_Stats, 32, 7, 3);//Rate
ds_grid_set(Tower_Stats, 32, 8, 100);//Range
ds_grid_set(Tower_Stats, 32, 9, 10);//Type
ds_grid_set(Tower_Stats, 32, 10, 250);//Cost
ds_grid_set(Tower_Stats, 32, 11, 45);//Recharge Time

ds_grid_set(Tower_Stats, 33, 0, "Cannon Tower");//Name
ds_grid_set(Tower_Stats, 33, 1, "Shoots cannons that creates a different effect depending on where it lands.");//Description
ds_grid_set(Tower_Stats, 33, 2, "Stuns the target. Stuns the grounded enemies around it but slows them if they're on water.");//Special
ds_grid_set(Tower_Stats, 33, 3, "The big brother of Guard Tower. He likes to help his little bro from his fear of projectiles. It is going rather well.");//Flavor Text
ds_grid_set(Tower_Stats, 33, 4, 10);//HPMax
ds_grid_set(Tower_Stats, 33, 5, 15);//Damage
ds_grid_set(Tower_Stats, 33, 6, 5);//Defense
ds_grid_set(Tower_Stats, 33, 7, 1);//Rate
ds_grid_set(Tower_Stats, 33, 8, 150);//Range
ds_grid_set(Tower_Stats, 33, 9, 1);//Type
ds_grid_set(Tower_Stats, 33, 10, 150);//Cost
ds_grid_set(Tower_Stats, 33, 11, 20);//Recharge Time

ds_grid_set(Tower_Stats, 34, 0, "Magic Tower");//Name
ds_grid_set(Tower_Stats, 34, 1, "Changes the elemental attribute of the towers around it.");//Description
ds_grid_set(Tower_Stats, 34, 2, "Click on it and select which attribute you like to change.");//Special
ds_grid_set(Tower_Stats, 34, 3, "'Abra Cadabra? Hocus Pocus? It's been long overdue' says Magic Tower, 'In this world, we use a magic word and end it with 'marup' to cast a spell.'");//Flavor Text
ds_grid_set(Tower_Stats, 34, 4, 10);//HPMax
ds_grid_set(Tower_Stats, 34, 5, 0);//Damage
ds_grid_set(Tower_Stats, 34, 6, 5);//Defense
ds_grid_set(Tower_Stats, 34, 7, 0);//Rate
ds_grid_set(Tower_Stats, 34, 8, 32);//Range
ds_grid_set(Tower_Stats, 34, 9, 0);//Type
ds_grid_set(Tower_Stats, 34, 10, 450);//Cost
ds_grid_set(Tower_Stats, 34, 11, 60);//Recharge Time

ds_grid_set(Tower_Stats, 35, 0, "Candy Tower");//Name
ds_grid_set(Tower_Stats, 35, 1, "Shoots light candies that has a delicious side effect.");//Description
ds_grid_set(Tower_Stats, 35, 2, "Creates a random status ailment on the targeted enemy.");//Special
ds_grid_set(Tower_Stats, 35, 3, "Truth be told, nobody has gone to the hospital thanks to their sweet confectionery goodness.");//Flavor Text
ds_grid_set(Tower_Stats, 35, 4, 10);//HPMax
ds_grid_set(Tower_Stats, 35, 5, 1);//Damage
ds_grid_set(Tower_Stats, 35, 6, 5);//Defense
ds_grid_set(Tower_Stats, 35, 7, 0.5);//Rate
ds_grid_set(Tower_Stats, 35, 8, 125);//Range
ds_grid_set(Tower_Stats, 35, 9, 1);//Type
ds_grid_set(Tower_Stats, 35, 10, 125);//Cost
ds_grid_set(Tower_Stats, 35, 11, 30);//Recharge Time

ds_grid_set(Tower_Stats, 36, 0, "Pumpkin Tower");//Name
ds_grid_set(Tower_Stats, 36, 1, "It has a hollow body that protects towers inside it.");//Description
ds_grid_set(Tower_Stats, 36, 2, "Can fit 4 regular towers or 1 huge tower.");//Special
ds_grid_set(Tower_Stats, 36, 3, "It is not a fruit. It is not a vegetable. It is not even a structure. Just what is it?");//Flavor Text
ds_grid_set(Tower_Stats, 36, 4, 50);//HPMax
ds_grid_set(Tower_Stats, 36, 5, 0);//Damage
ds_grid_set(Tower_Stats, 36, 6, 25);//Defense
ds_grid_set(Tower_Stats, 36, 7, 0);//Rate
ds_grid_set(Tower_Stats, 36, 8, 0);//Range
ds_grid_set(Tower_Stats, 36, 9, 8);//Type
ds_grid_set(Tower_Stats, 36, 10, 375);//Cost
ds_grid_set(Tower_Stats, 36, 11, 30);//Recharge Time

ds_grid_set(Tower_Stats, 37, 0, "Bottle Tower");//Name
ds_grid_set(Tower_Stats, 37, 1, "Bottle Towers collect nearby resources for you.");//Description
ds_grid_set(Tower_Stats, 37, 2, "");//Special
ds_grid_set(Tower_Stats, 37, 3, "They are good friends with the Corrosive Tower. They spend time at a local brewery sometimes.");//Flavor Text
ds_grid_set(Tower_Stats, 37, 4, 10);//HPMax
ds_grid_set(Tower_Stats, 37, 5, 0);//Damage
ds_grid_set(Tower_Stats, 37, 6, 5);//Defense
ds_grid_set(Tower_Stats, 37, 7, 6);//Rate
ds_grid_set(Tower_Stats, 37, 8, 125);//Range
ds_grid_set(Tower_Stats, 37, 9, 10);//Type
ds_grid_set(Tower_Stats, 37, 10, 225);//Cost
ds_grid_set(Tower_Stats, 37, 11, 60);//Recharge Time

ds_grid_set(Tower_Stats, 38, 0, "Inhibitor Tower");//Name
ds_grid_set(Tower_Stats, 38, 1, "Inhibitor Towers inhibit unnecessary appearances or growths of any kind. It also inhibits effects.");//Description
ds_grid_set(Tower_Stats, 38, 2, "Removes positive buffs from enemies and negative buffs on towers.");//Special
ds_grid_set(Tower_Stats, 38, 3, "Inhibitor Tower likes a certain fictional cat-like character. Some say that the 'creature' is too creepy because of its eyes, but he finds it cute.");//Flavor Text
ds_grid_set(Tower_Stats, 38, 4, 10);//HPMax
ds_grid_set(Tower_Stats, 38, 5, 0);//Damage
ds_grid_set(Tower_Stats, 38, 6, 5);//Defense
ds_grid_set(Tower_Stats, 38, 7, 0);//Rate
ds_grid_set(Tower_Stats, 38, 8, 95);//Range
ds_grid_set(Tower_Stats, 38, 9, 0);//Type
ds_grid_set(Tower_Stats, 38, 10, 325);//Cost
ds_grid_set(Tower_Stats, 38, 11, 30);//Recharge Time

ds_grid_set(Tower_Stats, 39, 0, "Bug Tower");//Name
ds_grid_set(Tower_Stats, 39, 1, "Bug Towers shoot bugs that destroy vegetation. It also has a leeching effect.");//Description
ds_grid_set(Tower_Stats, 39, 2, "5% of the damage dealt on the enemy is used to heal itself.");//Special
ds_grid_set(Tower_Stats, 39, 3, "It doesn't like to give away any information. It's not like it doesn't want to disclose any secrets of the uncharted world but interviews always bugs it.");//Flavor Text
ds_grid_set(Tower_Stats, 39, 4, 10);//HPMax
ds_grid_set(Tower_Stats, 39, 5, 10);//Damage
ds_grid_set(Tower_Stats, 39, 6, 5);//Defense
ds_grid_set(Tower_Stats, 39, 7, 0.6);//Rate
ds_grid_set(Tower_Stats, 39, 8, 125);//Range
ds_grid_set(Tower_Stats, 39, 9, 9);//Type
ds_grid_set(Tower_Stats, 39, 10, 125);//Cost
ds_grid_set(Tower_Stats, 39, 11, 10);//Recharge Time

ds_grid_set(Tower_Stats, 40, 0, "Target Tower");//Name
ds_grid_set(Tower_Stats, 40, 1, "Target Towers zap the enemy closest to the crystal.");//Description
ds_grid_set(Tower_Stats, 40, 2, "");//Special
ds_grid_set(Tower_Stats, 40, 3, "Don't you ever think you can get away that easily. They see right through every obstacle in their way just to find you. The only one that can match Lighthouse Tower in hide-and-seeks.");//Flavor Text
ds_grid_set(Tower_Stats, 40, 4, 10);//HPMax
ds_grid_set(Tower_Stats, 40, 5, 15);//Damage
ds_grid_set(Tower_Stats, 40, 6, 5);//Defense
ds_grid_set(Tower_Stats, 40, 7, 1);//Rate
ds_grid_set(Tower_Stats, 40, 8, "Entire Map");//Range
ds_grid_set(Tower_Stats, 40, 9, 0);//Type
ds_grid_set(Tower_Stats, 40, 10, 400);//Cost
ds_grid_set(Tower_Stats, 40, 11, 60);//Recharge Time

ds_grid_set(Tower_Stats, 41, 0, "Freezer Burn Tower");//Name
ds_grid_set(Tower_Stats, 41, 1, "Shoots freezing and burning ice shards.");//Description
ds_grid_set(Tower_Stats, 41, 2, "Can freeze and burn enemies at the same time.");//Special
ds_grid_set(Tower_Stats, 41, 3, "'Sure Frost can freeze things and Fire can burn things but can they do two things at the same time?' gloats Freezer Burn Tower.");//Flavor Text
ds_grid_set(Tower_Stats, 41, 4, 10);//HPMax
ds_grid_set(Tower_Stats, 41, 5, 10);//Damage
ds_grid_set(Tower_Stats, 41, 6, 5);//Defense
ds_grid_set(Tower_Stats, 41, 7, 0.5);//Rate
ds_grid_set(Tower_Stats, 41, 8, 125);//Range
ds_grid_set(Tower_Stats, 41, 9, 6);//Type
ds_grid_set(Tower_Stats, 41, 10, 500);//Cost
ds_grid_set(Tower_Stats, 41, 11, 10);//Recharge Time

ds_grid_set(Tower_Stats, 42, 0, "Igloo Tower");//Name
ds_grid_set(Tower_Stats, 42, 1, "It has a hollow body that protects towers in it. It also protects them from the chilling wind.");//Description
ds_grid_set(Tower_Stats, 42, 2, "Protects towers from the freezing wind. Takes damage from heat sources and hot areas.");//Special
ds_grid_set(Tower_Stats, 42, 3, "Made from a tower mage who used to be an Inuit of origin from another dimension, this icy tower warms everyones hearts.");//Flavor Text
ds_grid_set(Tower_Stats, 42, 4, 50);//HPMax
ds_grid_set(Tower_Stats, 42, 5, 0);//Damage
ds_grid_set(Tower_Stats, 42, 6, 25);//Defense
ds_grid_set(Tower_Stats, 42, 7, 0);//Rate
ds_grid_set(Tower_Stats, 42, 8, 0);//Range
ds_grid_set(Tower_Stats, 42, 9, 6);//Type
ds_grid_set(Tower_Stats, 42, 10, 400);//Cost
ds_grid_set(Tower_Stats, 42, 11, 30);//Recharge Time

ds_grid_set(Tower_Stats, 43, 0, "Ice Block Tower");//Name
ds_grid_set(Tower_Stats, 43, 1, "Deploys melting ice blocks that damage enemies upon hitting. Damage is dependent on size.");//Description
ds_grid_set(Tower_Stats, 43, 2, "Deployed in 4 unobstructed directions. Freezes enemies if it is large but slows them if it is small. Melts faster from heat.");//Special
ds_grid_set(Tower_Stats, 43, 3, "Ice Block Tower was used also as providers of ice blocks before refrigerators were invented.");//Flavor Text
ds_grid_set(Tower_Stats, 43, 4, 10);//HPMax
ds_grid_set(Tower_Stats, 43, 5, 40);//Damage
ds_grid_set(Tower_Stats, 43, 6, 5);//Defense
ds_grid_set(Tower_Stats, 43, 7, 5);//Rate
ds_grid_set(Tower_Stats, 43, 8, 0);//Range
ds_grid_set(Tower_Stats, 43, 9, 6);//Type
ds_grid_set(Tower_Stats, 43, 10, 175);//Cost
ds_grid_set(Tower_Stats, 43, 11, 15);//Recharge Time

ds_grid_set(Tower_Stats, 44, 0, "Multi-shot Tower");//Name
ds_grid_set(Tower_Stats, 44, 1, "Shoots 7 more arrows around it.");//Description
ds_grid_set(Tower_Stats, 44, 2, "");//Special
ds_grid_set(Tower_Stats, 44, 3, "This tower was originally made by a tower mage who was visiting a town of Shooters and Multi-Shooters.");//Flavor Text
ds_grid_set(Tower_Stats, 44, 4, 10);//HPMax
ds_grid_set(Tower_Stats, 44, 5, 5);//Damage
ds_grid_set(Tower_Stats, 44, 6, 5);//Defense
ds_grid_set(Tower_Stats, 44, 7, 0.6);//Rate
ds_grid_set(Tower_Stats, 44, 8, 125);//Range
ds_grid_set(Tower_Stats, 44, 9, 1);//Type
ds_grid_set(Tower_Stats, 44, 10, 400);//Cost
ds_grid_set(Tower_Stats, 44, 11, 20);//Recharge Time

ds_grid_set(Tower_Stats, 45, 0, "Battle Tower");//Name
ds_grid_set(Tower_Stats, 45, 1, "The card can be customized before using.");//Description
ds_grid_set(Tower_Stats, 45, 2, "Its customization will affect the HP, Damage, Defense, and Rate of the tower.");//Special
ds_grid_set(Tower_Stats, 45, 3, "Every tower mage must know that you must be able to adjust to your surroundings, that's why this card was made.");//Flavor Text
ds_grid_set(Tower_Stats, 45, 4, 15);//HPMax
ds_grid_set(Tower_Stats, 45, 5, 15);//Damage
ds_grid_set(Tower_Stats, 45, 6, 5);//Defense
ds_grid_set(Tower_Stats, 45, 7, 1);//Rate
ds_grid_set(Tower_Stats, 45, 8, 150);//Range
ds_grid_set(Tower_Stats, 45, 9, 14);//Type
ds_grid_set(Tower_Stats, 45, 10, 1000);//Cost
ds_grid_set(Tower_Stats, 45, 11, 60);//Recharge Time

ds_grid_set(Tower_Stats, 46, 0, "Assault Tower");//Name
ds_grid_set(Tower_Stats, 46, 1, "Shoots 3 red shards in a spreadshot.");//Description
ds_grid_set(Tower_Stats, 46, 2, "Has a chance to lower the defense of the enemy.");//Special
ds_grid_set(Tower_Stats, 46, 3, "'Strike your foes when they least expect it' is the Assault Tower's motto.");//Flavor Text
ds_grid_set(Tower_Stats, 46, 4, 10);//HPMax
ds_grid_set(Tower_Stats, 46, 5, 15);//Damage
ds_grid_set(Tower_Stats, 46, 6, 5);//Defense
ds_grid_set(Tower_Stats, 46, 7, 1);//Rate
ds_grid_set(Tower_Stats, 46, 8, 125);//Range
ds_grid_set(Tower_Stats, 46, 9, 12);//Type
ds_grid_set(Tower_Stats, 46, 10, 800);//Cost
ds_grid_set(Tower_Stats, 46, 11, 60);//Recharge Time

ds_grid_set(Tower_Stats, 47, 0, "Seed Tower");//Name
ds_grid_set(Tower_Stats, 47, 1, "It will create a sprout on the defeated enemy and creates weaker Seed Towers around the empty areas.");//Description
ds_grid_set(Tower_Stats, 47, 2, "Weak Seed Towers has limited time. Its strength is dependent on how many empty spaces are around it.");//Special
ds_grid_set(Tower_Stats, 47, 3, "'Is this some kind of parasitism?' asked the magic and scientific experts, 'No, it is the way of life' smiles Seed Tower.");//Flavor Text
ds_grid_set(Tower_Stats, 47, 4, 10);//HPMax
ds_grid_set(Tower_Stats, 47, 5, 10);//Damage
ds_grid_set(Tower_Stats, 47, 6, 5);//Defense
ds_grid_set(Tower_Stats, 47, 7, 0.5);//Rate
ds_grid_set(Tower_Stats, 47, 8, 95);//Range
ds_grid_set(Tower_Stats, 47, 9, 8);//Type
ds_grid_set(Tower_Stats, 47, 10, 175);//Cost
ds_grid_set(Tower_Stats, 47, 11, 20);//Recharge Time

ds_grid_set(Tower_Stats, 48, 0, "Ray Tower");//Name
ds_grid_set(Tower_Stats, 48, 1, "Ray Towers shoot a ray in which the damage that has been added depends on the Star Shards they are using.");//Description
ds_grid_set(Tower_Stats, 48, 2, "For every 75 Star Shards add 1 damage. It fully charges the tower. The more powerful the damage the more they use up their energy.");//Special
ds_grid_set(Tower_Stats, 48, 3, "They are very good in business. They provide good services in exchange for your Star Shards.");//Flavor Text
ds_grid_set(Tower_Stats, 48, 4, 10);//HPMax
ds_grid_set(Tower_Stats, 48, 5, 5);//Damage
ds_grid_set(Tower_Stats, 48, 6, 5);//Defense
ds_grid_set(Tower_Stats, 48, 7, 0.5);//Rate
ds_grid_set(Tower_Stats, 48, 8, 100);//Range
ds_grid_set(Tower_Stats, 48, 9, 13);//Type
ds_grid_set(Tower_Stats, 48, 10, 300);//Cost
ds_grid_set(Tower_Stats, 48, 11, 20);//Recharge Time

ds_grid_set(Tower_Stats, 49, 0, "Bomb Tower");//Name
ds_grid_set(Tower_Stats, 49, 1, "Shoots bombs at foes.");//Description
ds_grid_set(Tower_Stats, 49, 2, "");//Special
ds_grid_set(Tower_Stats, 49, 3, "He is good friends with Platform Tower. He likes games that involve bombs but he misses that one where you get to defeat other players in a confined space with bombs.");//Flavor Text
ds_grid_set(Tower_Stats, 49, 4, 10);//HPMax
ds_grid_set(Tower_Stats, 49, 5, 5);//Damage
ds_grid_set(Tower_Stats, 49, 6, 5);//Defense
ds_grid_set(Tower_Stats, 49, 7, 5);//Rate
ds_grid_set(Tower_Stats, 49, 8, 125);//Range
ds_grid_set(Tower_Stats, 49, 9, 1);//Type
ds_grid_set(Tower_Stats, 49, 10, 300);//Cost
ds_grid_set(Tower_Stats, 49, 11, 60);//Recharge Time

ds_grid_set(Tower_Stats, 50, 0, "Copy Tower");//Name
ds_grid_set(Tower_Stats, 50, 1, "Copies a tower that you have when summoning.");//Description
ds_grid_set(Tower_Stats, 50, 2, "Click on the card then click on another card to copy.");//Special
ds_grid_set(Tower_Stats, 50, 3, "Clearly, some of the players can yield enough coins on a certain time (Copy Tower, 2016)");//Flavor Text
ds_grid_set(Tower_Stats, 50, 4, 10);//HPMax
ds_grid_set(Tower_Stats, 50, 5, 0);//Damage
ds_grid_set(Tower_Stats, 50, 6, 1);//Defense
ds_grid_set(Tower_Stats, 50, 7, 0);//Rate
ds_grid_set(Tower_Stats, 50, 8, 125);//Range
ds_grid_set(Tower_Stats, 50, 9, 0);//Type
ds_grid_set(Tower_Stats, 50, 10, 125);//Cost
ds_grid_set(Tower_Stats, 50, 11, 10);//Recharge Time

ds_grid_set(Tower_Stats, 51, 0, "Loop Tower");//Name
ds_grid_set(Tower_Stats, 51, 1, "Loop Towers shoot loops that warp around the map if it misses.");//Description
ds_grid_set(Tower_Stats, 51, 2, "");//Special
ds_grid_set(Tower_Stats, 51, 3, "Why does it like loops? Because it looks like a hoop. Then why does it like hoops? Because it looks like a loop.");//Flavor Text
ds_grid_set(Tower_Stats, 51, 4, 10);//HPMax
ds_grid_set(Tower_Stats, 51, 5, 20);//Damage
ds_grid_set(Tower_Stats, 51, 6, 5);//Defense
ds_grid_set(Tower_Stats, 51, 7, 3);//Rate
ds_grid_set(Tower_Stats, 51, 8, 100);//Range
ds_grid_set(Tower_Stats, 51, 9, 1);//Type
ds_grid_set(Tower_Stats, 51, 10, 200);//Cost
ds_grid_set(Tower_Stats, 51, 11, 10);//Recharge Time

ds_grid_set(Tower_Stats, 52, 0, "Doom's Day Tower");//Name
ds_grid_set(Tower_Stats, 52, 1, "Doom's Day Towers bring impending doom to enemies and towers alike, giving you good rewards.");//Description
ds_grid_set(Tower_Stats, 52, 2, "Attacks 10 enemies. When it is fully charged, it explodes in a huge area that damage itself and other towers. Rewards you 100 Gold, Star Shards, or Gems.");//Special
ds_grid_set(Tower_Stats, 52, 3, "One day, the towers are happily enjoying a picnic with their master until 'he' came along. Doomy ruined the special banana-mango float and it's now splattered all over the ground.");//Flavor Text
ds_grid_set(Tower_Stats, 52, 4, 10);//HPMax
ds_grid_set(Tower_Stats, 52, 5, 50);//Damage
ds_grid_set(Tower_Stats, 52, 6, 1);//Defense
ds_grid_set(Tower_Stats, 52, 7, 5);//Rate
ds_grid_set(Tower_Stats, 52, 8, 100);//Range
ds_grid_set(Tower_Stats, 52, 9, 12);//Type
ds_grid_set(Tower_Stats, 52, 10, 1500);//Cost
ds_grid_set(Tower_Stats, 52, 11, 75);//Recharge Time

ds_grid_set(Tower_Stats, 53, 0, "Ice Tower");//Name
ds_grid_set(Tower_Stats, 53, 1, "Ice Towers shoot freezing ice shards that also bring cold air.");//Description
ds_grid_set(Tower_Stats, 53, 2, "Target is frozen and the surrounding enemies are slowed down.");//Special
ds_grid_set(Tower_Stats, 53, 3, "This elemental tower vanished a long time ago without a trace. Until recently it was under Grim Repear's possession and then passed it on to Bryan.");//Flavor Text
ds_grid_set(Tower_Stats, 53, 4, 10);//HPMax
ds_grid_set(Tower_Stats, 53, 5, 6);//Damage
ds_grid_set(Tower_Stats, 53, 6, 5);//Defense
ds_grid_set(Tower_Stats, 53, 7, 0.5);//Rate
ds_grid_set(Tower_Stats, 53, 8, 150);//Range
ds_grid_set(Tower_Stats, 53, 9, 6);//Type
ds_grid_set(Tower_Stats, 53, 10, 350);//Cost
ds_grid_set(Tower_Stats, 53, 11, 20);//Recharge Time

ds_grid_set(Tower_Stats, 54, 0, "Link Tower");//Name
ds_grid_set(Tower_Stats, 54, 1, "Link Towers flick chains that will increase in length.");//Description
ds_grid_set(Tower_Stats, 54, 2, "Length increases depending on how many Link Towers are connected together.");//Special
ds_grid_set(Tower_Stats, 54, 3, "Link Towers have been closer to everyone than ever before. They basically set up their own line of communication through the Internet.");//Flavor Text
ds_grid_set(Tower_Stats, 54, 4, 10);//HPMax
ds_grid_set(Tower_Stats, 54, 5, 5);//Damage
ds_grid_set(Tower_Stats, 54, 6, 5);//Defense
ds_grid_set(Tower_Stats, 54, 7, 0.5);//Rate
ds_grid_set(Tower_Stats, 54, 8, 125);//Range
ds_grid_set(Tower_Stats, 54, 9, 0);//Type
ds_grid_set(Tower_Stats, 54, 10, 125);//Cost
ds_grid_set(Tower_Stats, 54, 11, 10);//Recharge Time

ds_grid_set(Tower_Stats, 55, 0, "Boomerang Tower");//Name
ds_grid_set(Tower_Stats, 55, 1, "Boomerang Towers launch a boomerang that can hit multiple targets forward and back.");//Description
ds_grid_set(Tower_Stats, 55, 2, "Can only send one boomerang at a time.");//Special
ds_grid_set(Tower_Stats, 55, 3, "'Partner' says Boomerang Tower gruffly, 'I may be a tower but I guarantee to ya' that I can hunt down that wild gator if I can find one. Once I do, we'll have a wild party at the outback and enjoy us a sweet ol' melody under the brightly lit moon up in the sky.'");//Flavor Text
ds_grid_set(Tower_Stats, 55, 4, 10);//HPMax
ds_grid_set(Tower_Stats, 55, 5, 5);//Damage
ds_grid_set(Tower_Stats, 55, 6, 5);//Defense
ds_grid_set(Tower_Stats, 55, 7, 0.5);//Rate
ds_grid_set(Tower_Stats, 55, 8, 125);//Range
ds_grid_set(Tower_Stats, 55, 9, 0);//Type
ds_grid_set(Tower_Stats, 55, 10, 125);//Cost
ds_grid_set(Tower_Stats, 55, 11, 10);//Recharge Time