"Crash dump file" - Views: 63 · Hits: 63 - Type: Public

@øAšá<^Oð   c:\buildslave\steam_rel_client_win32\build\src\overlay\gameoverlayrenderer\Release\GameOverlayRenderer.pdb RSDS
sDË»qA›9PVÝR=   advapi32.pdb RSDSfº¸9ÏÂJf¤(úðÐB   msvcrt.pdb RSDS%' ÉòþÝÂýkýþDá   sechost.pdb RSDSï+å»Ø$rEŸ@ðß7.±   wrpcrt4.pdb RSDSûŸ
ûø‰ûî¯Þ·Îò   wsspicli.pdb RSDS‚[Ϻ¤è	yŽj¾‰xu>   cryptbase.pdb RSDS®üp³l‡TdO¥gLÛl$   bcryptprimitives.pdb RSDSJyVÄ’¯»_	Žá¸P   ole32.pdb RSDSxÆí6j÷ûÙîX_ !,´   combase.pdb RSDS(Ó⃀=þ¤û~{^Œ{®   psapi.pdb RSDS b3²š©'Š(Ú‰8ž   winmm.pdb RSDSÜCœúÍhžš7¹t€è9:   WINMMBASE.pdb RSDSÔ_‹a»5zA«%îW­D.   cfgmgr32.pdb RSDSȺ´Î•r:L®Ö@è0F¡¾   B:\bmsroot\xen\src\launcher\Release\launcher.pdb RSDSn¦cÿà±z†¼á’>œE}   shell32.pdb RSDS½Ú	„Àä+Éð.å;ë¡   shcore.pdb RSDS®3pÈDÒ¦¦P`Ÿ¹=   Windows.Storage.pdb RSDS×P±Œ(y’xa€#   profapi.pdb RSDS¶GV²(û¹Æ.ÑýÓ   powrprof.pdb RSDSí?ˆ%ÃN~ë[rypôá”{   UMPDC.pdb RSDSݳ£Ÿ‡Ó²ã䣀I¿u   shlwapi.pdb RSDS·JNü¢›O£µÐ)ÿàé   Kernel.Appcore.pdb RSDS^ü8äH6œ.ß)é’n   cryptsp.pdb RSDSË‚T<R€A•Ü$˜fŽ   c:\buildslave\steam_rel_client_win32\build\src\steam_api\Release\steam_api.pdb RSDSÀ0ƒÈnÁ‡$"Q‚ss€Mü   wsock32.pdb RSDS"e¤GPPçªNChƒËûÚþ   ws2_32.pdb RSDSiÕúNºOM©[õ¹OÉ»   B:\bmsroot\xen\src\tier0\Release\tier0.pdb RSDSJtp&	åðB«":>Lð	   B:\bmsroot\xen\src\vstdlib\Release\vstdlib.pdb RSDS½*ýè€b§@§Âæ4—QÔB   B:\bmsroot\xen\src\filesystem\Release_Stdio\filesystem_stdio.pdb RSDSr¥~Û‰¿¿ÒÒá3ñ˜m   rsaenh.pdb RSDS]@{¢JéÈá4zq   bcrypt.pdb RSDS
ù]­vyêF1=M̓;   wUxTheme.pdb RSDSÆ\zjŒpO¿x´ÍÓÝ£   D:\Projects\CrowbarCollective\BlackMesa\src\engine\Release\engine.pdb RSDS‚¬Û²	‚¼Ä½¬g   wininet.pdb RSDS§&7•wžvM‰é?ToÙWž   B:\bmsroot\xen\src\inputsystem\Release\inputsystem.pdb RSDSwßüQœ"ïH“ýöM4Ñf   c:\buildslave\sdl_win32\build\dev\VisualC\Win32\Release\SDL2.pdb RSDS¿tÙ[2RûñëX×VM   oleaut32.pdb RSDSI~”7V^cÇ"¨dK}   version.pdb RSDSߪ™¥JoE»mÊ4ìžWë   B:\bmsroot\xen\src\materialsystem\Release\materialsystem.pdb RSDSñ%¶DÓÿ@©Àï=¼   B:\bmsroot\xen\src\datacache\Release\datacache.pdb RSDSÅéþøª¹A®Cêêe½ñ»   B:\bmsroot\xen\src\studiorender\Release\studiorender.pdb RSDS¡#”¹<^{HƒÆ<Ì“ÌnJ   B:\bmsroot\xen\src\vphysics\Release\vphysics.pdb RSDSèñ%ÄːîLŽóSALk8d   B:\bmsroot\xen\src\vguimatsurface\Release\vguimatsurface.pdb RSDSeÙÁçaï'L¢ èÓ:“ºƒ   B:\bmsroot\xen\src\vgui2\src\Release\vgui2.pdb RSDS‡µH9$"Bš±ÎH9 4   B:\bmsroot\xen\src\sourcevr\Release\sourcevr.pdb RSDSÉÈwHVÂN»‹ñ¡º)&   c:\buildslave\steamvr_rel_win32\build\src\openvr_api\Release\win32\openvr_api.pdb RSDS¡¶ÎðCvMê}   msvcp100.i386.pdb RSDSØ>{Ú¯ÔïI¨}aeÑÖI   msvcr100.i386.pdb RSDSXü2o(2˜C wÇU†Ë	   B:\bmsroot\xen\src\materialsystem\shaderapidx9\Release\shaderapidx9.pdb RSDSø²oÒ4‹€ŽÕƒ6   d3d9.pdb RSDSšk‰Þ @E˜|hƒrçЛ   d3dx9_42.pdb RSDSc¨Qê]:‹ÎPž¡/ê   dwmapi.pdb RSDS•$›†0¢Öpö¬²ö‰uó   DXCore.pdb RSDSõ¬‡&²·E½÷8µ ˜û   C:\dvs\p4\build\sw\rel\gpu_drv\r440\r440_98\drivers\nvldumd\_out\wddm2_x86_release\nvldumd.pdb RSDS% çàÀßiÉ
$Ï/!6   crypt32.pdb RSDSȸãwWQðGL… 4ÀÕW   msasn1.pdb RSDS=&Ôþ¬°-k¾ü€ Å   wintrust.pdb RSDS‘]š`qÜpy”5ÂþÅ1   imagehlp.pdb RSDSíÑH´CºH±–y÷UÚ*   C:\dvs\p4\build\sw\rel\gpu_drv\r440\r440_98\drivers\ddraw\_out\wddm2_x86_release\nvd3dum.pdb RSDSúV$x¬÷I»¬T)?ÑA   c:\buildslave\steam_rel_client_win32\build\src\clientdll\ClientRelease\steamclient.pdb RSDS´EÒöÖšÇNdöɪÝ0   setupapi.pdb RSDS¡sâ9<÷^Õ¼
¿i˜tÈ   iphlpapi.pdb RSDS"ß_çv&O‰Û ¹Òþ   c:\buildslave\steam_rel_client_win32\build\src\vstdlib\Release\vstdlib_s.pdb RSDSVM(ä¦ÔÙD¦±œµÓ0   c:\buildslave\steam_rel_client_win32\build\src\tier0\Release\tier0_s.pdb RSDS`W„ýÍF»9ËHï ~ø   wmswsock.pdb RSDSêftM<* Á.WhÕ‚oR<   secur32.pdb RSDS­¥×Ïj[ÑK°7žqY${   c:\buildslave\steam_rel_client_win32\build\src\crashhandler\Release\crashhandler.pdb RSDSÄ+×ëÒÑÙG'ú{«a   CLBCatQ.pdb RSDS‰õŠÛ¾Ñ|qôeb¯“T^   dinput8.pdb RSDS÷Ga41<^O¨íeÎ2Ñ   InputHost.pdb RSDS¼à<s,me‰—¤!YÄ   CoreMessaging.pdb RSDS²y„¶V󌪟L¢àŒ°b   propsys.pdb RSDS«¦‹Ð5¿_ÙÚ Š0 s   WinTypes.pdb RSDSTÐô›
?ÉY†sRó:wƒ   CoreUIComponents.pdb RSDSâøë¥6 }®GAX   ntmarta.pdb RSDS¾êÇžz›¸‹ß³’Ґ­   hid.pdb RSDSjTårOæ0z:Êÿ   devobj.pdb RSDSb42FLœë5Iå.ÂrY   XInput1_4.pdb RSDS¨äLÝMªâ@²뙍'˜   B:\bmsroot\xen\src\materialsystem\stdshaders\Release_dbg\stdshader_dbg.pdb RSDST³ï¤,CÄH†¿RÏW9Ù   B:\bmsroot\xen\src\materialsystem\stdshaders\Release_dx9\stdshader_dx9.pdb RSDSö¶ô˜aL?o…„aþM   wbemprox.pdb RSDSjÍ^k'ʼ­]À*¼Þ   wbemcomn.pdb RSDSí:d&dÏÈ¥¹ã²o‚O   wbemsvc.pdb RSDSèhGÐããE<%z›2_   fastprox.pdb RSDSÏІ_ó±;Éà;=   Amsi.pdb RSDS‚+ëï[·éÇ_ª> Ä*$   userenv.pdb RSDS#¦èô·õ³Hn¹¢¹ ®   MpOAV.pdb RSDSK…ì@诗AµbQb~¡g%   B:\bmsroot\xen\src\unicode\Release\unicode.pdb RSDS5t–ñ–—€BõÖs¨pÌÚ…   msctf.pdb RSDS·bŒ–÷Yr¯œŠE;V   TextInputFramework.pdb RSDSVÖj`/Ï¢03“Æì   iertutil.pdb RSDS–©~¡E¸IF€*–²‚1ë   C:\dvs\p4\build\sw\rel\gfclient\rel_03_20_HotFix\shadowplay2\proxy\win7_x86_release\nvspcap.pdb RSDSÄaFí.vØÔ…¡6Ü   gpapi.pdb RSDS¯Þ@ô3,	äNÌI®´ªî   cryptnet.pdb RSDSp™ó䪺…ÉL]B67O¸¶   dcomp.pdb RSDS‚Åß
½ <«‡zݨ.D   mscms.pdb RSDS3î¿õƒŒ.&vžßÄ°   ColorAdapterClient.pdb RSDSåš¡²Ì®^·Ã¡ˆl•3Ë   Windows.Internal.Graphics.Display.DisplayColorManagement.pdb RSDS‹w?ÛB¸à¥½O±ìïÈK8   MMDevAPI.pdb RSDS¿zXÈšÀ+ÈgÁ¬ä‘#_   audioses.pdb RSDS5©ôÓ÷ÜTÝX7hÍg#   Windows.UI.pdb RSDSZ¬˜lq~¶M®Ô—`ÝôÚ£   B:\bmsroot\xen\src\game\client\Release_bms\client.pdb RSDS¶$ˆÒ@Kµ¬ëg¼qè	   B:\bmsroot\xen\src\game\server\Release_bms\server.pdb RSDSå¼1†ï6…B¨àžÔ<‰Ù   D:\Projects\CrowbarCollective\BlackMesa\src\soundemittersystem\Release\soundemittersystem.pdb RSDSkÜRÈwI¦Éfæ3€
Y   B:\bmsroot\xen\src\scenefilecache\Release\scenefilecache.pdb RSDS’Ö¸ä‰áÇH‰>$וá   B:\bmsroot\xen\src\gameui\Release\GameUI.pdb RSDStQƒº^@ªO›ñulÑü¹   B:\bmsroot\xen\src\engine\voice_codecs\vorbis\Release\vaudio_vorbis.pdb RSDSAJeÖug¢YVf!c¯˜   dsound.pdb RSDSé¨L1¾µq? çÍXÄ   ResourcePolicyClient.pdb RSDSèð1hüˆ|¡åÇ~¡G   avrt.pdb RSDS.±IRÖÀL¸¿4ÆLV   B:\bmsroot\xen\src\serverbrowser\Release\ServerBrowser.pdb RSDSiÖœšû¾)Gw8Æ%   wdmaud.pdb RSDSTïîÕAÙÿ.ŒÂ¥16   ksuser.pdb RSDSþ`+A­¥¶$Gk0
5œ   msacm32.pdb RSDS\‰drÂ`YÛM'F™‘=Én   msacm32.pdb RSDSÖvð]ɪ\N—(®ª   midimap.pdb RSDS©v•3ü*J­·Z?¦MÌ   c:\buildslave\rel_hl2_win32\build\src\engine\voice_codecs\speex\Retail\vaudio_speex.pdb        t"                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                          Crash
Uptime( 136.968767 )
SourceMod:0,DS:0,Crash:1

Map: bm_c1a0a
Game: C:\Program Files (x86)\Steam\steamapps\common\Black Mesa\bms
Build: 100001
Misc: skill:3 rate 80000 update 64 cmd 64 latency 0 msec
Net: loopback
cmdline:"C:\Program Files (x86)\Steam\steamapps\common\Black Mesa\bms.exe" -game bms +developer 0 -steam -console
driver: Driver Name:  NVIDIA GeForce GTX 1070
Driver Version: 26.21.14.4108
VendorId / DeviceId:  0x10de / 0x1b81
SubSystem / Rev:  0x143519da / 0xa1
DXLevel:  gamemode [95]
Vid:  1920 x 1080
video: picmip: 2 forceansio: 1 trilinear: 0 antialias: 0 vsync: 0 rootlod: 2 reducefillrate: 1
shadowrendertotexture: 0 r_flashlightdepthtexture 0 waterforceexpensive: 0 waterforcereflectentities: 0 mat_motion_blur_enabled: 1 mat_queue_mode -1
OS:  (Build 9200) version 6.2

Memory
memusage( 32 % )
totalPhysical Mb(16335.10)
freePhysical Mb(10996.77)
totalPaging Mb(18767.10)
freePaging Mb(10794.02)
totalVirtualMem Mb(4095.88)
freeVirtualMem Mb(2799.66)
extendedVirtualFree Mb(0.00)

Process Memory
WorkingSetSize Mb(547.20)
QuotaPagedPoolUsage Mb(0.68)
QuotaNonPagedPoolUsage: Mb(0.11)
PagefileUsage: Mb(557.11)
memallocfail? = 0
Active: active
SpawnCount 1 MapLoad Count 1
Error count 0, end demo 0, abort count 0
Launching ""C:\Program Files (x86)\Steam\steamapps\common\Black Mesa\bms.exe" -game bms +developer 0 -steam -console"

ConVars (non-default)

var value default
sk_npc_chest '1.25' '1'
sk_npc_arm '0.8' '1'
sk_npc_leg '0.8' '1'
ai_reaction_delay_idle '0.9' '0.3'
ai_reaction_delay_alert '0.7' '0.1'
sk_npc_ricochet '0.8' ''
sk_gargantua_flame_dmg '2' '9'
sk_gargantua_flame_dmg_falloff_perc_dist '64' '9'
sk_gargantua_flame_dmg_falloff_perc '0.1' '0'
sk_mine_damage '50' '0'
sk_mine_bounds_xy '24' '1'
sk_mine_bounds_z '64' '1'
sk_mine_damage_radius '128' '0'
bm_50cal_scale '1.25' '1.5'
sk_item_battery_value '15' '25'
sk_prop_surgerybot_force '400' '500'
sk_prop_plr_damage '55' '10'
sk_xen_barrel_hp '5' '44'
sk_detenator_bolt_airspeed '2000' '5000'
sk_detenator_bolt_plr_dmg '115' '100'
sk_detenator_bolt_plr_xplode_dmg '50' '10'
sk_detenator_bolt_plr_xplode_radius '128' '30'
sk_electrocluster_parent_cluster_size '5' '6.0'
sk_electrocluster_intermediate_cluster_size '4' '6.0'
sk_electrocluster_chunk_projectile_lifetime_minimum '4' '10.0'
sk_electrocluster_chunk_projectile_lifetime_randomization '3' '5.0'
sk_detenator_energy_track_acceleration '650' '3500'
sk_detenator_energy_plr_dmg '3' '10'
sk_detenator_energy_plr_dmg_radius '128' '50'
sk_detenator_energy_plr_commit_radius '400' '0'
sk_detenator_hornet_drunk_frequency '0.2' '0.05'
sk_detenator_hornet_npc_dmg '9' '4'
sk_grenade_mortar_dmg '15' '60'
sk_grenade_mortar_range '400' '60'
sk_grenade_mortar_shakeduration '1.5' '60'
sk_grenade_mortar_shakeradius '640' '60'
sk_detenator_mp5_plr_dmg '115' '100'
sk_detenator_rpg_track_min_dot '-1' '0'
sk_detenator_rpg_track_max_distance '65536' '4048'
sk_detenator_rpg_track_acceleration '960' '400'
sk_detenator_rpg_track_drag '0.375' '0.8'
sk_detenator_rpg_max_speed '1344' '2000'
sk_detenator_rpg_intial_speed '192' '250'
sk_detenator_rpg_plr_dmg '175' '100'
sk_detenator_rpg_plr_dmg_radius '300' '250'
sk_detenator_rpg_commit_radius '0' '240'
sk_detenator_satchel_plr_dmg '150' '100'
sk_detenator_satchel_plr_dmg_radius '300' '250'
sk_detenator_tripmine_plr_dmg '150' '100'
sk_detenator_tripmine_plr_dmg_radius '300' '250'
sk_detenator_tripmine_npc_dmg '150' '30'
sk_detenator_tripmine_npc_dmg_radius '300' '75'
npc_marines_melee_dmg '20' '0'
npc_marines_movement_speed '1.25' '1.0'
sk_zombie_dmg_one_slash '20' '15'
sk_zombie_dmg_both_slash '40' '30'
sk_human_assassin_pistol_damage '1' '3'
sk_human_assassin_pistol_burstinterval '0.2' '0.15'
sk_human_assassin_pistol_burstcount '8' '2'
sk_human_assassin_pistol_restinterval '2' '1'
sk_human_assassin_melee_damage '10' '25'
sk_human_assassin_health '50' '100'
sk_human_assassin_flip_hratio '256' '128'
sk_human_assassin_jump_distance '400' '756'
sk_human_assassin_decloak_shoot '0.5' '0.2'
sk_human_commander_health '70' '0'
sk_human_grenadier_health '60' '0'
sk_human_grunt_health '60' '0'
sk_human_medic_health '50' '0'
sk_human_medic_health_amount '30' '0'
sk_human_medic_heal_recharge_time '12' '0'
sk_human_medic_min_target_health '85' '0'
sk_human_medic_heal_distance '64' '0'
sk_human_scientist_health '35' '0'
sk_human_scientist_heal_amount '30' '0'
sk_human_scientist_heal_recharge_time '60' '0'
sk_human_scientist_min_target_health '25' '0'
sk_human_scientist_heal_distance '64' '0'
sk_human_security_health '40' '0'
sk_human_security_burst_interval_min '1' '0'
sk_human_security_burst_interval_max '1' '0'
sk_human_security_burst_shot_count_min '1' '0'
sk_human_security_burst_shot_count_max '1' '0'
sk_human_security_shot_rest_interval_min '0.2' '0'
sk_human_security_shot_rest_interval_max '0.8' '0'
sk_apache_health '400' '200'
sk_apache_fire_cone '100' '20'
sk_apache_resttime '3' '2'
sk_apache_chargetime '3' '2'
sk_apache_burst_count_max '30' '40'
sk_apache_burst_count_min '20' '30'
sk_apache_burst_hit_max '4' '5'
sk_apache_rocket_barrage_count '6' '8'
sk_apache_rpg_speed '200' '250'
sk_apache_50cal_dmg '4' '7'
sk_osprey_health '300' '0'
sk_sentry_ceiling_health '50' '0'
sk_sentry_ceiling_motorspeed '35' '0'
sk_sentry_ground_health '40' '0'
sk_sentry_ground_motorspeed '35' '0'
sk_abrams_maingun_muzzle_damage '60' '0'
sk_abrams_maingun_muzzle_radius '486' '0'
sk_abrams_maingun_reload_time '0.75' '0'
sk_abrams_maingun_reset_time '2' '0'
sk_abrams_maingun_turn_speed_combat '20' '0'
sk_abrams_maingun_turn_speed_idle '10' '0'
sk_abrams_miniturret_turn_speed '2' '0'
sk_abrams_miniturret_burst_shots '30' '0'
sk_abrams_miniturret_burst_interval '0.01' '0'
sk_abrams_miniturret_rest_interval '5' '0'
sk_abrams_miniturret_damage '4' ''
sk_abrams_health_stages '99' '0'
sk_abrams_body_ground_speed '128' '0'
sk_abrams_body_turn_speed '10' '0'
sk_abrams_shell_speed '2000' '1200'
sk_lav_health '300' '0'
sk_lav_cal_radius '128' '0'
sk_lav_cal_base_damage '10' '0'
sk_lav_cal_radius_damage '25' '0'
sk_lav_cal_fire_rate '0.25' '0'
sk_lav_aim_speed '25' '0'
sk_lav_ground_speed '128' '0'
sk_lav_turn_speed '90' '0'
sk_controller_health '90' '0'
sk_controller_max_linear_speed '300' '0'
sk_controller_max_linear_accel_f '350' '0'
sk_controller_max_linear_accel_r '350' '0'
sk_controller_max_linear_accel_u '600' '0'
sk_controller_throw_next_attack '8' '0'
sk_controller_lift_duration '2.5' '0'
sk_controller_min_small_eballs '6' '0'
sk_controller_max_small_eballs '8' '0'
sk_controller_max_large_eballs '2' '0'
sk_alien_grunt_health '120' '0'
sk_alien_grunt_hornet_min_range '60' '0'
sk_alien_grunt_hornet_max_range '4096' '0'
sk_alien_grunt_melee_range '128' '0'
sk_alien_grunt_melee_jump_range '166' '0'
sk_alien_grunt_melee_dmg '30' '0'
sk_alien_grunt_front_dmg_scale '0.8' '0'
sk_alien_grunt_shot_rest_interval_min '0.5' '0.25'
sk_alien_grunt_shot_rest_interval_max '1.25' '0.75'
sk_alien_slave_health '70' '0'
sk_alien_slave_357_damage_scale '1' '0'
sk_alien_slave_dmg_zap '30' '0'
sk_alien_slave_dmg_claw '20' '0'
sk_alien_slave_zap_cone '0.86602540378443864676372317075294' '0'
sk_alien_slave_claw_range '75' '0'
sk_alien_slave_dispel_range '192' '0'
sk_alien_slave_dispel_dmg '25' '0'
sk_alien_slave_dispel_force '450' '0'
sk_alien_slave_dispel_forcez '256' '0'
sk_alien_slave_dispel_time '10' '0'
sk_alien_slave_bullet_dmg_scale '1' '0'
sk_alien_slave_357_dmg_scale '1' '0'
sk_alien_slave_buckshot_dmg_scale '1' '0'
sk_alien_slave_charge_time '1.5' '1.0'
sk_headcrab_health '15' '25'
sk_headcrab_melee_dmg '10' '25'
sk_bebcrab_melee_dmg '5' '8'
sk_bebcrab_health '8' '10'
sk_barnacle_health '35' '0'
sk_barnacle_bullet_dmg_scale '1' '0'
sk_barnacle_357_dmg_scale '1' '0'
sk_barnacle_buckshot_dmg_scale '1' '0'
sk_barnacle_blunt_dmg_scale '1' '0'
sk_bullsquid_health '80' '0'
sk_bullsquid_whip_dmg '50' '0'
sk_bullsquid_whip_range '135' '0'
sk_bullsquid_whip_force '450' '0'
sk_bullsquid_bite_dmg '25' '0'
sk_bullsquid_bite_range '76' '0'
sk_bullsquid_spit_amount '9' '0'
sk_bullsquid_spit_range '2048' '0'
sk_bullsquid_spit_speed '792' '0'
sk_bullsquid_bullet_dmg_scale '0.35' '0'
sk_bullsquid_357_dmg_scale '1' '0'
sk_bullsquid_buckshot_dmg_scale '.75' '0'
sk_bullsquid_turn_rate '15' '0'
sk_gargantua_melee_dmg '30' '0'
sk_gonarch_dmg_scale_blast '1.32' '1'
sk_gonarch_spit_acid_bomb_damage '250' '500'
dev_gon_bebcrab_drop_offset '100' '10'
sk_houndeye_health '50' '0'
sk_houndeye_health_knockback '110' '0'
sk_houndeye_blast_dmg '20' '0'
sk_houndeye_blast_force '300' '0'
sk_houndeye_blast_force_knockback_variant '1700' '2200'
sk_houndeye_punch_angle '10' '0'
sk_houndeye_punch_angle_knockback_variant '45' '35'
sk_houndeye_blast_radius '156' '0'
sk_houndeye_bullet_dmg_scale '1' '0'
sk_houndeye_357_dmg_scale '1' '0'
sk_houndeye_buckshot_dmg_scale '1' '0'
sk_houndeye_blunt_dmg_scale '1' '0'
sk_houndeye_suicide_radius '60' '150'
sk_ichthyosaur_health '295' '0'
sk_ichthyosaur_melee_dmg '20' '0'
sk_ichthyosaur_max_linear_speed '600' '0'
sk_ichthyosaur_max_linear_accel_f '512' '0'
sk_ichthyosaur_max_linear_accel_r '256' '0'
sk_ichthyosaur_max_linear_accel_u '256' '0'
sk_nihi_hp_shield '3000' '4000'
sk_nihi_zapstorm_initial_inaccuracy '600' '1000'
sk_nihi_zapstorm_blast_radius '100' '50'
sk_nihi_zapstorm_blast_damage '5' '10'
sk_nihi_zapstorm_wait_per_strike '0.1' '0.4'
sk_nihi_zapstorm2_accuracy_gain_per_attack '40' '60'
sk_nihi_zapstorm2_wait_per_strike '0.05' '0.2'
sk_nihi_vs_move_speed_x '0.05' '0.1'
sk_xen_tree_damage '25' '20'
sk_xen_tree_attack_rad '256' '128'
sk_xontroller_health '125' '165.0'
sk_xontroller_take_damage_energy_scale '1.5' '1.0'
sk_xontroller_dodge_chance '0.33' '1.0'
sk_xontroller_dodge_span_abosolute_minimum '0.28125' '0.1875'
sk_xontroller_dodge_span_randomization_minimum '0.5625' '0.375'
sk_xontroller_dodge_span_randomization_maximum '1.6875' '1.125'
sk_xort_dmg_zap '25' '30'
sk_zombie_grunt_health '60' '0'
sk_zombie_grunt_melee_range '65' '0'
sk_zombie_grunt_bullet_dmg_scale '1' '0'
sk_zombie_grunt_357_dmg_scale '1' '0'
sk_zombie_grunt_buckshot_dmg_scale '1' '0'
sk_zombie_grunt_blunt_dmg_scale '1' '0'
sk_zombie_hev_health '120' '0'
sk_zombie_hev_melee_range '65' '0'
sk_zombie_hev_bullet_dmg_scale '1' '0'
sk_zombie_hev_357_dmg_scale '1' '0'
sk_zombie_hev_buckshot_dmg_scale '1' '0'
sk_zombie_hev_blunt_dmg_scale '1' '0'
sk_zombie_scientist_health '50' '0'
sk_zombie_scientist_melee_range '65' '0'
sk_zombie_scientist_bullet_dmg_scale '1' '0'
sk_zombie_scientist_357_dmg_scale '1' '0'
sk_zombie_scientist_buckshot_dmg_scale '1' '0'
sk_zombie_scientist_blunt_dmg_scale '1' '0'
sk_zombie_security_health '60' '0'
sk_zombie_security_melee_range '65' '0'
sk_zombie_security_bullet_dmg_scale '1' '0'
sk_zombie_security_357_dmg_scale '1' '0'
sk_zombie_security_buckshot_dmg_scale '1' '0'
sk_zombie_security_blunt_dmg_scale '1' '0'
ai_readiness_decay '10' '120'
hl2_episodic '1' '0'
cl_csm_enabled '0' '1'
cl_csm_qualitymode '0' '3'
cl_predict '0' '1.0'
dev_loadtime_mainmenu '8.979698' '0.0'
hap_melee_scale '0.800000' '0.800000'
hap_noclip_avatar_scale '0.100000' '0.100000'
hidehud '28672' '0'
cl_chatfilter_version '1' '0'
cc_subtitles '1' '0'
english '0' '1'
cc_lang 'portuguese' ''
sensitivity '2.53' '3'
sv_skyname 'bm_sky_underground_00' 'sky_urb01'
np_gr_quality '1' '2'
nr_dev_gb_quality '1' '2'
nr_lights_quality '0' '4'
nr_shadow_quality '1' '4'
nr_shadow_res '3' '0'
nr_shadow_filter_quality '0' '2'
gb_flashlight_PosX '-5' '5'
gb_flashlight_PosY '-28' '-10.0'
gb_flashlight_Range '1000' '2500'
gb_flashlight_Col '245 240 225' '240 255 255'
gb_flashlight_Intensity '.8' '2.5'
gb_flashlight_oldfalloff_quad '5' '0'
gb_flashlight_oldfalloff_linear '6000' '20000'
think_limit '0' '10'
mat_software_aa_strength '0' '-1.0'
mat_software_aa_strength_vgui '1' '-1.0'
voice_modenable '0' '1'
sk_ammo_357_max '18' '12'
sk_ammo_grenade_rpg_max '6' '3'
sk_plr_dmg_sniper_round '20' '0'
sk_npc_dmg_sniper_round '20' '0'
sk_max_sniper_round '30' '0'
sk_plr_dmg_50cal '6' '0'
sk_npc_dmg_50cal '6' '0'
sk_dmg_sentry '4' '0'
sk_max_sentry '50' '0'
default_fov '90' '75'
sv_jump_height '34' '45'
sv_jump_height_crouch '34' '45'
sv_long_jump_horizontal_speed '460' '100'
sv_long_jump_timeperiod '800' '400'
sk_dmg_take_scale1 '0.4' '0.50'
sk_dmg_take_scale3 '1.75' '1.50'
cl_charactertype 'mp_scientist_hev' '0'
player_airtimer '30' '15'
sk_weapon_tau_overcharge_damage '25' '75'
sk_weapon_tau_charge_max_velocity '650' '500'
sk_weapon_gluon_plr_dmg_tick '0.1' '0.2'
windows_speaker_config '4' '-1'
snd_surround_speakers '2' '-1'
volume '0.3' '1.0'
snd_musicvolume '0.45' '1.0'
dsp_mix_max '0.7' '0.8'
dsp_room '2' '0'
dsp_speaker '56' '50'
room_type '2' '0'
name 'Vasco dá cana' 'unnamed'
cl_connectmethod 'listenserver' ''
sv_unlockedchapters '17' '1'
cl_language 'portuguese' 'english'
cl_logofile 'materials/vgui/logos/spray.vtf' 'materials/decals/spraylogo.vtf'
con_enable '1' '0'
r_fastzreject '1' '0'
r_staticlight_streams '3' '1'
r_overlayfademin '1750' '1750.0f'
r_overlayfademax '2000' '2000.0f'
r_shadows_gamecontrol '1' '0'
closecaption '1' '0'
skill '3' '1'
hostname 'Black Mesa' ''
host_map 'bm_c1a0a' ''
datacachesize '256' '64'
r_rootlod '2' '0'
mat_forcemanagedtextureintohardware '0' '1'
mat_supportflashlight '1' '-1'
mat_parallaxmap '0' '1'
mat_reducefillrate '1' '0'
mat_picmip '2' '0'
mat_fxaa_enabled '1' '0'
r_flashlightdepthtexture '0' '1'
mat_hdr_tonemapscale '0.7' '1.0'
joy_xcontroller_found '0' '1'
mat_supports_d3d9ex '1' '0'

Console History (reversed)

121(136.004247):  125.224817 BlockingGetDataPointer:  Async I/O Force hev_vox\09_safe_day.wav (    0.09 msec /     0.09 msec total )
120(136.002597):  125.224817 BlockingGetDataPointer:  Async I/O Force hev_vox\08_communications_on.wav (    0.09 msec /     0.09 msec total )
119(136.002411):  125.224817 BlockingGetDataPointer:  Async I/O Force hev_vox\07_munitionview_on.wav (    0.10 msec /     0.11 msec total )
118(136.000777):  125.224817 BlockingGetDataPointer:  Async I/O Force hev_vox\06_weaponselect_on.wav (    0.09 msec /     0.11 msec total )
117(136.000583):  125.224817 BlockingGetDataPointer:  Async I/O Force hev_vox\04_vitalsigns_on.wav (    0.12 msec /     0.14 msec total )
116(135.998788):  125.224817 BlockingGetDataPointer:  Async I/O Force hev_vox\03_atmospherics_on.wav (    4.54 msec /     4.53 msec total )
115(135.993964):  125.224817 BlockingGetDataPointer:  Async I/O Force hev_vox\02_powerarmor_on.wav (    0.05 msec /     0.05 msec total )
114(135.993604):  125.224817 BlockingGetDataPointer:  Async I/O Force hev_vox\01_hev_logon.wav (    0.24 msec /     0.26 msec total )
113(135.993273):  125.224817 BlockingGetDataPointer:  Async I/O Force hev_vox\bell.wav (    0.21 msec /     0.21 msec total )
112(55.624641):  Unknown command: nr_shadow_max_dynamic_passes_per_frame
111(55.592499):  Advanced Joystick settings initialized
110(55.592495):  JOY_AXIS_V:  unmapped
109(55.592492):  JOY_AXIS_U:  mapped to Side (absolute)
108(55.592488):  JOY_AXIS_R:  mapped to Forward (absolute)
107(55.592484):  JOY_AXIS_Z:  unmapped
106(55.592481):  JOY_AXIS_Y:  mapped to Look (absolute)
105(55.592476):  JOY_AXIS_X:  mapped to Turn (absolute)
104(55.592442):  Host_WriteConfiguration: Wrote cfg/config.cfg
103(55.591599):  'userconfig.cfg' not present; not executing.
102(33.252002):  --- Missing Vgui material vgui/gfx/vgui/crosshair
101(19.920099):  Redownloading all lightmaps
100(19.645825):  Advanced Joystick settings initialized
99(19.645820):  JOY_AXIS_V:  unmapped
98(19.645816):  JOY_AXIS_U:  mapped to Side (absolute)
97(19.645811):  JOY_AXIS_R:  mapped to Forward (absolute)
96(19.645806):  JOY_AXIS_Z:  unmapped
95(19.645801):  JOY_AXIS_Y:  mapped to Look (absolute)
94(19.645790):  JOY_AXIS_X:  mapped to Turn (absolute)
93(19.645621):  8.866317 BlockingGetDataPointer:  Async I/O Force vo\c1a0a\sci21_ersatz01_2010.wav (    0.61 msec /     0.62 msec total )
92(19.644778):  Compact freed 4354048 bytes
91(19.562522):  CNewPostProcess::LevelInitPostEntity
90(18.351237):  NewPostProcess: InitializeCusRT Called 
89(18.350850):  CNewPostProcess::InitEVerything
88(18.350842):  CNewPostProcess::LevelInitPreEntity
87(18.349655):  
 ************ *************************************** ************* 
86(18.349651):  Shadows Quality Settings: 0 3 0 
85(18.349648):  Shadows Active: 1 - 666 
84(18.349644):  Light Quality Settings Secondary: -1 - 3 1 1 :: 265316232 1024 595906608 
83(18.349639):  Light Quality Settings: 4 - 4 1 1 :: 265316232 1024 595906608 
82(18.349635):  Light Active: 1 - 847 
81(18.349630):  

 ************ ************ Quality Settings ************* ************* 

80(18.349627):  ShadowMap: NULL 
79(18.349623):  Rim RT: IMAGE_FORMAT_A2R10G10B10 
78(18.349620):  Spec RT: IMAGE_FORMAT_G16R16F 
77(18.349617):  Diff RT: RGBA16161616F 
76(18.349614):  Warp RT: RGB888 
75(18.349611):  Normal RT: RGBA16161616F 
74(18.349607):  Depth RT: IMAGE_FORMAT_R16F 
73(18.349603):  Depth: IMAGE_FORMAT_D24S8 
72(18.349554):  
 ************ ************ FORMATS ALLOCATED ************* ************* 

71(18.349551):  DiffRGB16 : OK 
70(18.349548):  DiffRGB10 : OK 
69(18.349545):  DiffRGB8 : OK 
68(18.349543):  warpRGBA : OK 
67(18.349540):  warpRGB : OK 
66(18.349537):  Normal 64: OK 
65(18.349534):  Normal 32: OK 
64(18.349531):  DepthRT 32: OK 
63(18.349528):  DepthRT 16: OK 
62(18.349525):  Depth High: IMAGE_FORMAT_D24X8_SHADOW 
61(18.349522):  Depth Low: OK 
60(18.349518):  Depth High: IMAGE_FORMAT_D24X8_SHADOW 
59(18.349514):  Depth Low: OK 
58(18.349503):  

 ************ Checking HardWare Support For Texture Formats ************* 
57(18.342082):  Init SinglePlayer Params
56(18.341956):  Init SinglePlayer Params
55(18.198027):  Error: Material "scripted/intro_screenspaceeffect" uses unknown shader "IntroScreenSpaceEffect_dx80"
54(18.161046):  Attempted to precache unknown particle system "gluon_enttrail"!
53(18.161007):  Attempted to precache unknown particle system "gluon_enttrail"!
52(17.507922):  Trying to precache breakable prop, but has no model name
51(17.237858):  NULL Ent in UTIL_PrecacheOther
50(17.237839):  Attempted to create unknown entity type Default!
49(15.686821):  Init SinglePlayer Params
48(15.686644):  Init SinglePlayer Params
47(15.284078):  Loading game from //MOD/save/bm_c1a0a.HL1...
46(11.648627):  NewPostProcess: InitializeCusRT Called 
45(11.648207):  NewPostProcess: ShutdownCustomRenderTargets Called OUTSIDE of SCENE ??? 
44(11.648191):  NewPostProcess: ShutdownCustomRenderTargets Called 
43(11.631342):  Loading game from save\quick.sav...
42(11.624489):  Unknown command "mat_spewalloc"
41(11.606528):  maxplayers set to 1
40(8.913447):  	You are subscribed to 0 addons.
39(8.913425):  CBlackMesaWorkshopBase::OnQuerySusbcribedAddons
38(8.893773):  'userconfig.cfg' not present; not executing.
37(8.893171):  Unknown command "mat_spewalloc"
36(8.869387):  CNewPostProcess::PostInit
35(8.727149):  Unknown command "mat_spewalloc"
34(8.449800):  CampaignManager:  Campaign file "campaigns/campaign_bm_sp.txt" is malformed, failed to parse.
33(8.442015):  CNewPostProcess::Init
32(8.441922):  		Parsing effect shotgun-secondary-attack.
31(8.441917):  		Parsing effect shotgun-primary-attack-thirdperson.
30(8.441909):  		Parsing effect shotgun-primary-attack.
29(8.441730):  	Parsing ejection information for weapon_shotgun.
28(8.441723):  		Parsing effect mp5-primary-attack-thirdperson.
27(8.441715):  		Parsing effect mp5-primary-attack.
26(8.441566):  	Parsing ejection information for weapon_mp5.
25(8.441558):  		Parsing effect glock-primary-attack-thirdperson.
24(8.441548):  		Parsing effect glock-primary-attack.
23(8.441390):  	Parsing ejection information for weapon_glock.
22(8.441297):  Initializing brass ejection system.
21(8.437447):  Init MultiPlayer Params
20(8.437326):  Init MultiPlayer Params
19(8.031721):  light has _fifty_percent_distance of 100.000000 but no zero_percent_distance
18(8.030199):  light has _fifty_percent_distance of 100.000000 but no zero_percent_distance
17(8.029789):  light has _fifty_percent_distance of 100.000000 but no zero_percent_distance
16(8.024769):  light has _fifty_percent_distance of 100.000000 but no zero_percent_distance
15(8.024249):  light has _fifty_percent_distance of 100.000000 but no zero_percent_distance
14(8.023035):  light has _fifty_percent_distance of 100.000000 but no zero_percent_distance
13(8.022044):  light has _fifty_percent_distance of 100.000000 but no zero_percent_distance
12(8.021097):  light has _fifty_percent_distance of 100.000000 but no zero_percent_distance
11(8.020044):  light has _fifty_percent_distance of 100.000000 but no zero_percent_distance
10(8.018549):  light has _fifty_percent_distance of 100.000000 but no zero_percent_distance
9(7.688951):  Steam config directory: C:\Program Files (x86)\Steam\steamapps\common\Black Mesa\platform\config
8(7.630111):  CampaignManager:  Campaign file "campaigns/campaign_bm_sp.txt" is malformed, failed to parse.
7(7.428401):  NewPostProcess: InitializeCusRT Called 
6(7.421587):  maxplayers set to 1
5(7.420216):  CampaignManager:  Campaign file "campaigns/campaign_bm_sp.txt" is malformed, failed to parse.
4(6.983910):  Init MultiPlayer Params
3(6.913880):  Init MultiPlayer Params
2(6.821036):  Parent cvar in server.dll not allowed (sk_gonarch_flinch_cooldown)
1(6.815717):  Parent cvar in server.dll not allowed (sk_nihi_bs_move_offset_pitch)